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PostPosted: 19 May 2011, 17:48 
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Guessing they cut corners to make the release date, the game won't even run in full screen for a lot of people (and they know about it in their "Known Issues"!!). What's so special about releasing in the middle of May? My guess is that it's the only good game right about now? But anytime in the summer would've probably been just as good.


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PostPosted: 19 May 2011, 19:07 
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This game is a real big disapointment, its supposed to be a pc exclusive but first it fails to be sli optimized, now this ... what a waste of $35 on preorder ...

I wish I could help support you guys except I don't know how to do this new twitter schmitter thing


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PostPosted: 19 May 2011, 21:05 
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Joined: 19 May 2011, 20:51
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extracted from the community the witcher 2 (official website)

David M
Please add native support for Nvidia surround and Eyefinity, thanks is advance :))

AdamCdpRed
We'll do this quite soon. Thanks


:wink:


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PostPosted: 19 May 2011, 22:10 
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Joined: 12 Dec 2006, 20:37
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HaYDeN is trying to find out a multi-mon solution. :bowdown


Awesome sauce!

MW2, from what I've read and the Dev diary disc that came with the game leaves no indication that the game was suppose to be a "PC exclusive". They made the new engine with both PC's and consoles in mind, from the ground up, so seems like it was planned for consoles all along. They'd be fools to ignore such a large market.

It would just be nice if it was ported to consoles rather than ported to PCs...

In either case it seems like for CDProjekt coming from PC exclusivity, its more than a large oversight that the game doesn't support Surround/Eyefinity and SLi out of the box.

but anyway, three cheers for HaYDeN's efforts! :rockout

I played a little bit but I want to play it in surround, so I should wait... don't want to wait, play now, wait, play now... suck.

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PostPosted: 19 May 2011, 22:29 
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HaYDeN is trying to find out a multi-mon solution. :bowdown


:rockout :cheers


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PostPosted: 19 May 2011, 22:39 
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Joined: 27 Apr 2011, 02:30
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Hi all,

Got my retail version yesterday and...

No full screen mode, and bad FPS on windowed mode. WTF? The game is that heavy?
I am runing a portrait eyefinity @ medium settings.

My config:
AMD 965 BE
8gb DDR 3
2 x Asus 6870 1GB (CF)
3 x 24"

I know the full screen is bug (must be), but, the bad FPS in medium settings? Is that for real?

Cheers!


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PostPosted: 20 May 2011, 03:07 
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Let's go HayDen Go Go :savews :triplewide


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PostPosted: 20 May 2011, 05:01 
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Joined: 22 Aug 2007, 19:00
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extracted from the community the witcher 2 (official website)

David M
Please add native support for Nvidia surround and Eyefinity, thanks is advance :))

AdamCdpRed
We'll do this quite soon. Thanks


:wink:


That's great, where did you find it though? The official forums are still down. Link please.

It's been what like 4 days? They could've migrated to a whole 'nother forum in this amount of time by writing the SQL scripts themselves... or did their forum admins all quit?


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PostPosted: 20 May 2011, 09:58 
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or did their forum admins all quit?

Probably just contracted from the same company that provides security for Sony. ;)

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PostPosted: 20 May 2011, 15:57 
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Joined: 12 Aug 2006, 16:05
Posts: 194
Location: Germany
the game will not launch when my computer is in eyefinity mode. i have to physically unplug my to surround screens and play on the centre. it then runs great.


I have several CCC user profiles. I just added another with only my centre/main monitor being active (All others deactivated via CCC). This way, it runs just fine in full-screen. No need to physically disconnect my monitors.

we shall need some serious GPU power to run this in multi monitor though. im currently running the game with the bioshock profile to get a bit of xfire performance. although you get a bit of flickering in some areas of the game, the huge FPS boost makes it well worth it!


CrossFire dosen't work for the moment with the game. @CatalystCreator announced via Twitter that there will be a new driver release for The Witcher 2, giving a performance boost for Single and Multi-GPU setups.

I guess, with some tweaking here and there, it will run just fine in Eyefinity/Vision Surround as soon it is implemented and AMD/nVidia released their new drivers.

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