Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Post subject: Re: Duke Nukem Forever
PostPosted: 04 Jun 2011, 05:01 
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Well i gave it a go and in multi-mon, the FOV is actually pretty tolerable. but yes, single screen is another story. But nowhere near as lame as the blur effect when zoomed and on distant backgrounds. It looks atrocious.

But it sure seems like classic Duke; had me laughing aloud on more than one occasion, big guns, pigs, and sluts. And it ran quite well, too.

Just realize.. No kick! Wtf?


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 Post subject: Re: Duke Nukem Forever
PostPosted: 04 Jun 2011, 08:19 
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Joined: 14 Feb 2010, 13:39
Posts: 761
Default Focal Length:


Modified Focal Length, no zoom:


Default Zoom:


Modified Zoom:


There is of course a inbetween, but tbh I hate the effect - makes me feel like I need glasses and hurts my brain haha.

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 Post subject: Re: Duke Nukem Forever
PostPosted: 04 Jun 2011, 16:05 
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Joined: 27 Oct 2008, 20:53
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Control isn't tight, FOV feels too narrow. Not great at all.


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 Post subject: Re: Duke Nukem Forever
PostPosted: 04 Jun 2011, 17:47 
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Very basic (FOV only) fix up at http://www.flawlesswidescreen.org - I'll do the rest when we see what full retail looks like.

I strongly suggest turning off the post processing option, my screenshots are with it enabled but the nasty field of view turned off....

I think it actually looks better in general with it off, alot more vivid, they need to break it out to individual options.

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 Post subject: Re: Duke Nukem Forever
PostPosted: 04 Jun 2011, 21:21 
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Joined: 04 Jun 2011, 21:18
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If anybody wants a FOV fix without downloading a program, it's easy to do it from the game's console (although the change isn't permanent which is a little annoying). To do it:

Start the game with the console option '-log'. The game starts with a separate desktop window which is the console. Once the game is started, ALT+TAB out of the game to get to the console. In the console, type:

Code:
set Engine.PlayerPawn DefaultFOV 90


90 looks pretty good to me, but I'm a bit new at this. You can change 90 to whatever you want, of course.


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 Post subject: Re: Duke Nukem Forever
PostPosted: 05 Jun 2011, 01:19 
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Joined: 27 Feb 2011, 18:26
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Very basic (FOV only) fix up at http://www.flawlesswidescreen.org - I'll do the rest when we see what full retail looks like.

I strongly suggest turning off the post processing option, my screenshots are with it enabled but the nasty field of view turned off....

I think it actually looks better in general with it off, alot more vivid, they need to break it out to individual options.


This tools is awesome! Thank you very much!


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 Post subject: Re: Duke Nukem Forever
PostPosted: 10 Jun 2011, 03:31 
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Now supporting retail/steam version... DOF enable/disable and ability to show the hidden DevLog/Console

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 Post subject: Re: Duke Nukem Forever
PostPosted: 10 Jun 2011, 06:46 
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Joined: 10 Jun 2011, 06:43
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Now supporting retail/steam version... DOF enable/disable and ability to show the hidden DevLog/Console

Hey, can you tell me what exactly have you done to get the dev log enabled into the retail version?
How did you manage to make it work?


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 Post subject: Re: Duke Nukem Forever
PostPosted: 10 Jun 2011, 18:39 
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Joined: 07 Mar 2008, 14:00
Posts: 140
Nice tool :)

But OMG no coop support with DNF what a ripoff spits at 3DR.


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 Post subject: Re: Duke Nukem Forever
PostPosted: 10 Jun 2011, 21:02 
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Joined: 14 Oct 2003, 13:52
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Have been playing it (it's out in the UK) and wrote a little mini-review of it. Reading it makes me quite depressed, as it's almost all negative.

About the only thing I don't have a complaint about is the controls. At least so long as you don't turn on Vsync, at which point the mouse lags terribly!

It's not like I expected DNF to be a great game that would stand the test of time... but I didn't expect it to be the watered-down pile of console-mangled donkey turd that it appears to be so far.

Will post prelim review if anyone is interested.


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