Widescreen Gaming Forum
http://www.wsgf.org/phpBB3/

COD Blackops.
http://www.wsgf.org/phpBB3/viewtopic.php?f=68&t=20839
Page 6 of 16

Author:  Nedder [ 10 Nov 2010, 03:52 ]
Post subject:  Re: COD Blackops.

The fix works for the fov but the aiming crosshair was still stretched for me.

The graphics seem, not great. I don't get that wow factor like bad company 2.

Author:  Dreadloxxx [ 10 Nov 2010, 03:57 ]
Post subject:  Re: COD Blackops.

Also remember that MW2 etc used PunkBuster (which was OK'd quasi-officially) not VAC> So this is a whole new ball game for WSF

Also cheers DopeFish :)

I believe MW2 used vac. World at war used punkbusters

Author:  sunny_stefan [ 10 Nov 2010, 03:59 ]
Post subject:  Re: COD Blackops.

Okay I think I got it working, but how do I know if its running at the highest resolution?

Author:  TheUnk [ 10 Nov 2010, 04:28 ]
Post subject:  Re: COD Blackops.

[quote]This is sweet and all, but what would be amazing is if you found a way to center the HUD on the center screen.


If you use Widescreen Fixer the HUD will be centered.

You are awesome.

Author:  Mach1.9pants [ 10 Nov 2010, 05:32 ]
Post subject:  Re: COD Blackops.

[quote]Also remember that MW2 etc used PunkBuster (which was OK'd quasi-officially) not VAC> So this is a whole new ball game for WSF

Also cheers DopeFish :)

I believe MW2 used vac. World at war used punkbusters
Ah maybe I was thinking of MW1 and WaW. Anyway I have had no problems in 30 odd hours of MW2 with the WSF (I loved the game hated the lack of browser so quit)

Author:  Slinky [ 10 Nov 2010, 06:42 ]
Post subject:  Re: COD Blackops.

The fix works for the fov but the aiming crosshair was still stretched for me.

The graphics seem, not great. I don't get that wow factor like bad company 2.

And this is why I hate call of duty. Every game since Cod 4 has looked the exact same

Author:  Mach1.9pants [ 10 Nov 2010, 06:46 ]
Post subject:  Re: COD Blackops.

Not surprise really, more an extensive map pack from MW1 on. All the same engine etc. Means anyone's rig can run it though.

Author:  Hydralisk_X [ 10 Nov 2010, 06:47 ]
Post subject:  Re: COD Blackops.

[quote]This is sweet and all, but what would be amazing is if you found a way to center the HUD on the center screen.


If you use Widescreen Fixer the HUD will be centered.

Does the widescreen fixer also make it so the 2D elements aren't stretched?

EDIT: Just tried it... and answered my own question. Game looks almost flawless now (a FEW 2D blemishes, but oh well). Centered HUD, everything 2D IN GAME is now PERFECT. Mad props to dopefish yet again.

Author:  Dreadloxxx [ 10 Nov 2010, 07:19 ]
Post subject:  Re: COD Blackops.

this is directly from Valve games:

Valve games

The Valve Anti-Cheat system is enabled for servers displaying the Secured shield logo. Using custom skins, sounds or maps and playing multi-player mods which do not modify core .EXE and .DLL files will not result in a VAC ban

Cheating in a Source Engine game that was released prior to Left 4 Dead will result in a VAC ban from Counter-Strike: Source, Half-Life 2: Deathmatch, Day of Defeat: Source, and Team Fortress 2.

Cheating in a Gold Source engine game will result in a VAC ban from Counter-Strike, Condition Zero, Ricochet, Day of Defeat, Team Fortress Classic, Half-Life: Deathmatch, and Deathmatch Classic
Call of Duty: Modern Warfare 2

VAC is enabled on all multiplayer servers, public and private. Any modifications to the game other than editing config files can result in a VAC ban. Examples of such modifications include console enablers, VAC disablers, and server hosting mods.

A VAC ban in Modern Warfare 2 only affects Modern Warfare 2.

__________________

ok, so dopefish does the widescreen fixer mod either of those files paths? this should ease alot of peoples worries
thanks

Author:  silhouette [ 10 Nov 2010, 14:08 ]
Post subject:  Re: COD Blackops.

So, I found that to enable the console in SP you will have to change seta monkeytoy “1″ to seta monkeytoy “0″ in the config.cfg file, and to actually change the FOV for SP and not only "move the weapon" you will have to type ;cg_fov 80 in the console (anything from 65 to 80 will work). :)

Finally I am able to change the SP FOV for real :D But I'm wondering if there is a way to make the game store the changed FOV setting?

Page 6 of 16 All times are UTC [ DST ]
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/