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 Post subject: Re: Tomb Raider 2013
PostPosted: 17 Mar 2013, 19:28 
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Joined: 27 Aug 2010, 08:34
Posts: 50
Hello,

Currently running this game and when it loads i notice my evga fps/gpu temp thing is stretched so it got me thinking, the game is stretching across my 5760x1080. when i get a cutsceen or a campfire it screws up and i cant see whats going on. To fix this is changed the res in game to 1920x1080 and then back to 5760x1080 and it stopped the stretching.

I am running nvidia .14 drivers on gtx680 4gb w/ 3d vision turned off in the nvidia cp.

does anyone else have this issue?

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Current Config:

GTX 680 4GB in SLI
Intel 980 x @ 4Ghz


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 Post subject: Re: Tomb Raider 2013
PostPosted: 18 Mar 2013, 09:52 
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Joined: 21 Mar 2006, 05:01
Posts: 1993
Fun game, but far too easy. The story is as flakey as any other Tomb Raider, but I usually skip cutscenes anyway, and story is never a big part of any game for me.

Excellent in that it had correct multi-monitor support, ran surprisingly well, and the combat was good. I enjoyed the new flavour to it.

The TressFX thign si a great start, but it shaved 12 fps off my framerate and is looked really funny; Her hair floats above the shoulders and it just looks weird. I assume this is to prevent clipping. It also didn't seem to be applied to any other characters. I'd love to see the technology applied to other elements like cloth, particles, etc., It also had some SSAO oddities (though the SSAO was VERY easy on the hardware).

Yes, there's already another one in the works. I just hope it has real puzzles and more boss fights.


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 Post subject: Re: Tomb Raider 2013
PostPosted: 11 Apr 2013, 20:41 
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Joined: 11 Apr 2013, 20:29
Posts: 1
i tried that thing with registery...no effect...everything works as intended ... performance is good...3x1080p on two hd7950CF...FOV is correct ingame...

but I am really annoyed on the completly false FOV in cutscenes...I mostly get to see only the belly of the people talking...and there are a lot of cutscenes in there....

any ideas on the cutcene issue or does anybody know if it will be fixed?


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 Post subject: Re: Tomb Raider 2013
PostPosted: 06 Dec 2014, 00:54 
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Joined: 02 Dec 2014, 13:50
Posts: 9
I know there has not been any activity on this for over a year but hope the following might help someone out.

It involves the stretched cutscenes in TR13.

I had a similar issue with Far Cry 3.

What fixed it for me was switching gpu positions, so top card went into lower slot and bottom card went in upper slot and poof, problem solved... Nothing else worked, not even fresh install, but switching gpus fixed it

So if all the other software tinkering has failed give this a go...

Unfortunately now i am forced to run my hotter gpu up top and my cooler one in the bottom slot but temps and noise are still (just) acceptable...


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