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PostPosted: 29 Aug 2007, 10:40 
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Thanks to ... logical ... although I didn't do it his method ... he inspired me ...
There are a few files to change ... on XP ... dunno about Vista yet as I haven't tried it ... it will be just a case of finding the files ...

















First to set the resolution ...
In this folder ... on XP ... C:Documents and SettingsAdministratorMy DocumentsEA GamesMedal of Honor Airborne(tm)Config

Find the file ... MOHASettings.ini ...
Go to the bottom ... under the heading ... [WinDrv.WindowsClient]
Change the resolution to your desired TripleHead resolution ... such as ...


[WinDrv.WindowsClient]
StartupFullscreen = True
StartupResolutionX = 3840
StartupResolutionY = 1024


Make the file read only to stop the game from changing it back.

Now ... to get the FOV for TripleHead ...
In the same folder open ... MOHAInput.ini ... right at the bottom under the heading ... [MOHAGame.MOHAPlayerInput] add the line ...

Bindings=(Name="Z",Command="fov 135",Control=False,Shift=False,Alt=False,IsRebindable=false,BindPos2=True,MOHAConsoleBinding=False)

You can of course change the key (in my case z) for any key you like ...
and ... you can change the FOV value for anything you like ... in my case "fov 135"
In the game just press the key you chose to enable the FOV.


Now to get your weapon the right size ...
In the same folder open ... MOHAWeapon.ini ... find the section headed ... [MOHAGame.EALAWeapon] ... change the FOV to the same FOV value for the key bind above ...
In my case ... PlayerFOV=135
Again you can set this to whatever suits your desires.
Make the file read only to stop the game from changing it back.

Now ... to change the FOV while sprinting ...
In the same folder open ... MOHAPlayer.ini ... find the heading ... [MOHAGame.MOHAPlayerPawn] ... change the sprint FOV value to your desired value ...
I chose ... fSprintFOV=145.0f
Now ...
To help with the zooming whilst sprinting and to get it to look better once you stop running ...
In the same section ... change these two lines as follows ...

fSprintZoomInRate=20.0f
fSprintZoomOutRate=0.10f

Make the file read only to stop the game from changing it back.



All looks good but there may be other weapon FOV changes ...


Oh ... @ starfighter ... it runs fine ... average for me ... about 40-50fps ... but more testing needed ... :lol:

EDIT : Added extra screenshots ... 8)
EDIT #2 : There are some problems when sprinting ... my configs below eliminate this for me but there are still some other minor issues
Please read below ...

These configs are for TripleHead ... not Widescreen.

With these configs I only get 2 small problems ...
I have spent hours trying to solve them but no luck so far ...
As I say they are small problems ...

The first is when switching in Ironsights to the Colt ... the view gets a bit mixed up ... the way around this is to not switch to the Colt whilst in Ironsights ... :lol:

The second is after using a mounted weapon the FOV does not switch back to the correct FOV untill I run/sprint ... it is no big deal imho.

Give them a go ... let me know what you think ... MoHAConfig.rar
IMPORTANT
I have changed all the weapon FOV to suit a TripleHead FOV of 135 ... if you use a different FOV the weapon FOV's and the "sprint" FOV will most likely be messed up for you.

Make a backup of your own configs before you use these just incase these are no good for you !
I haven't included the the MOHASettings.ini as you may want to set your own resolution.


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PostPosted: 29 Aug 2007, 11:03 
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Great work paddy, when the fully game is out nowadays you have already tweaked the demo to satisfactory sg compatiblity.




Oh ... @ starfighter ... it runs fine ... average for me ... about 40-50fps ... but more testing needed ..

:wink:
Yeah, you set everything to max?



Finally A Medal of Honor game that seems to run in SG mode. :lol:
The last parts could not run due EAs fov policy and the original only at grotty 1920x480.


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PostPosted: 29 Aug 2007, 11:21 
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Thanks mate ...
Yeah, you set everything to max?.
Oh ... yeah ... of course ... :D


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PostPosted: 29 Aug 2007, 11:53 
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Actually ... starfighter ... it isn't as good as I first thought ... quite slow with everthing on max ...
checkout the framerates in the top right of the screenshots ...


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PostPosted: 29 Aug 2007, 13:30 
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Added this bit to the solution above ...

To help with the zooming whilst sprinting and to get it to look better once you stop running ...
In the same section ... MOHAPlayer.ini ... under the heading ... [MOHAGame.MOHAPlayerPawn] ... change these two lines as follows ...

fSprintZoomInRate=20.0f
fSprintZoomOutRate=0.10f


:D


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PostPosted: 29 Aug 2007, 13:50 
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Oooops ... :oops:
I didn't have SLi enabled when I took the screenshots above ...
With SLi set to Alternate Frame Rendering I get a 5 to 10 more fps.

Lets hope the retail game is better optimized.


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PostPosted: 29 Aug 2007, 14:30 
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OK ... if you rename the MOHADemo.exe to MOHA.exe it then uses the nVidia profile for the game and the fps go up quite a bit ... 8)

Screenshots with frame rates to compare with those above ...









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PostPosted: 29 Aug 2007, 15:28 
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Do you know what engine the game use?
Is it the same as MOH Pacfic Assault (great gfx but demanding and no SG)?


As long as it stays over 30 your framerate sare considering this high resolution satisfying.

Yesterday I dealt with 10-20 at Spiderman 3 (today I am going to tweak the SLI profile(that have probably been overwritten with the latest driver update)).


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PostPosted: 29 Aug 2007, 15:31 
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The game uses the Unreal II engine ...


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PostPosted: 29 Aug 2007, 16:05 
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Oooops ... typo ... sorry ... that should have been ...

The game uses the Unreal III engine ...


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