It works, you have to do some math.
I ran COD4 like this just to see if I could...there is a problem with the angles being sharper on the left and right monitors because of the lower res. I believe the cylindrical correction value can compensate some. Also keygetys is working on a 1.08 version with better side correction.
[ 800x600 ] [ 1680x1050 ] [ 800x600 ]
Goal was to run center screen at higher res and side screens at lower res to see if could get better picture on center screen.
While it worked, the warping of the side screens did not look good to me.
You may also have to hand edit the game cfg/ini file to the resulting resolution, in this case 5040 - 1760 = 3280x1050
Basically the game is drawing 5040x1050 then the left and right images are shrunk to 800x600 and passed to the video cards.
[config]
deviceIDLeft=auto
deviceIDright=auto
secondaryWidth=800
secondaryHeight=600
secondaryRefresh=auto
secondaryFormat=RGB16
antialiasing=0
anisotropic=0
borderSize=0
; (1680-800)x2
sideExtraWidth=-1760
noHotkeys=0
[Direct3D]
cylindicalCorretionAngle=0
hideNondefaultDevices=0
forceHorizontalFOV=0
; (1680x3)-1760
forceResolutionWidth=3280
forceResolutionHeight=1050
force16bitDepth=0
sleepBeforeRead=2
useMultihead=1
delayedPresent=0
swapOrder=0
autoSquash=1
d3d8dll=auto
[hooks]
doHooking=1
doScaleMouseCoordinates=0
doScaleFromLeftScreen=0
doScaleWindowRects=1
mouseXoffset=auto
; Triplehead screenmodes to add to resolutions list (width multiplied by 3 and border added)
; Must be last in this file
[modes]
1680x1050x60
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