Widescreen Gaming Forum http://www.wsgf.org/phpBB3/ |
|
X-Men Origins Wolverine http://www.wsgf.org/phpBB3/viewtopic.php?f=68&t=17387 |
Page 1 of 2 |
Author: | mattsimis [ 10 May 2009, 01:54 ] |
Post subject: | X-Men Origins Wolverine |
As per the Confirmed solutions thread, looks great in TH (albeit with stretched HUD, but its ok). One thing however, when I started the game after install, from a desktop in any TH res (no matter what the game was set to) I got a black screen with audio working in the background (ie game was running). I found the only way around that was to start the game "blind" and then force it to Window Mode (Alt + Enter works) then change the res to 1680x1050, then back to Fullscreen in the game menu. It then displayed on one screen correctly. Quit and edit the Ini file which is at "C:Documents and Settings As per normal if you have Vista or Windows 7 the folder structure is: "C:Users Entries to change are ResX and ResY, again thanks to the capable heart on the Confirmed Solutions thread. |
Author: | MaxDarklighter [ 13 Jun 2009, 04:31 ] |
Post subject: | X-Men Origins Wolverine |
Hmm I just try to run Wolverine in TH with no sucess. In SGU there no WOlverine in the list. In WEngine.ini resx=5040 is changed. And game is runing just on single monitor with no TH res selection available in options. Side screens is turning off by the game when I start it... any ideas? |
Author: | MaxDarklighter [ 14 Jun 2009, 18:05 ] |
Post subject: | X-Men Origins Wolverine |
Emm... Guys? Anyone? |
Author: | mattsimis [ 16 Jun 2009, 00:23 ] |
Post subject: | X-Men Origins Wolverine |
What OS are you running? Where, exactly, is the file WEngine.ini you are editing located? Can you confirm other games are working ok at 5040x1050? |
Author: | MaxDarklighter [ 16 Jun 2009, 02:04 ] |
Post subject: | X-Men Origins Wolverine |
What OS are you running? - OS - Windows XP SP3 - Location - C:Documents and SettingsAdminMy DOcumentsWolverineWGameConfig - Yes I just for now I am runing Prey with no problem (after some tweaks). And I already try HL2? Left 4 Dead and CS Sourse - all of them in 5040x1050. Some ideas? |
Author: | mattsimis [ 17 Jun 2009, 11:03 ] |
Post subject: | X-Men Origins Wolverine |
Did you update the game? IRC, I left it as is, no update. Also, here is my WEngine.ini file contents, copy and paste this into your one in Notepad and see if it helps: Code: [URL]
Protocol=unreal Name=Player Map=WStart LocalMap=WStart TransitionMap=ExampleEntry MapExt=umap EXEName=WGame.exe DebugEXEName=DEBUG-WGame.exe SaveExt=usa Port=7777 GameName=Wolverine GameNameShort=WOLV [Engine.Engine] NetworkDevice=IpDrv.TcpNetDriver ConsoleClassName=Engine.Console GameViewportClientClassName=WGame.WUIViewportClient LocalPlayerClassName=Engine.LocalPlayer DataStoreClientClassName=Engine.DataStoreClient Language=int bAllowMatureLanguage=TRUE GameEngine=Engine.GameEngine EditorEngine=Editor.EditorEngine UnrealEdEngine=WEditor.WEdEngine Client=WinDrv.WindowsClient Render=Render.Render Input=Engine.Input Canvas=Engine.Canvas TinyFontName=EngineFonts.TinyFont SmallFontName=EngineFonts.SmallFont MediumFontName=UI_Fonts.MediumFont LargeFontName=EngineFonts.LargeFont WireframeMaterialName=EngineMaterials.WireframeMaterial DefaultMaterialName=EngineMaterials.DefaultMaterial DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial DefaultTextureName=EngineMaterials.DefaultDiffuse EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial GeomMaterialName=EngineMaterials.GeomMaterial DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial TickMaterialName=EditorMaterials.Tick_Mat CrossMaterialName=EditorMaterials.Cross_Mat DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial RandomAngleTextureName=EngineMaterials.RandomAngles RandomNormalTextureName=EngineMaterials.RandomNormal WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture LevelColorationLitMaterialName=EngineMaterials.LevelColorationLitMaterial LevelColorationUnlitMaterialName=EngineMaterials.LevelColorationUnlitMaterial ShadedLevelColorationUnlitMaterialName=EngineMaterials.ShadedLevelColorationUnlitMaterial ShadedLevelColorationLitMaterialName=EngineMaterials.ShadedLevelColorationLitMaterial RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial VertexColorMaterialName=EngineMaterials.VertexColorMaterial EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial DefaultPhysMaterialName=GAME_PhysicalMaterialsPerm.DefaultPhysicalMaterial TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst TerrainCollisionMaterialName=EngineMaterials.TerrainCollisionMaterial TerrainErrorMaterialName=EngineMaterials.MaterialError_Mat TerrainMaterialMaxTextureCount=16 TerrainTessellationCheckCount=6 TerrainTessellationCheckBorder=2.0 TerrainTessellationCheckDistance=4096.0 BeginUPTryCount=200000 bStaticDecalsEnabled=True bDynamicDecalsEnabled=True bForceStaticTerrain=False LightComplexityColors=(R=0,G=0,B=0,A=1) LightComplexityColors=(R=0,G=255,B=0,A=1) LightComplexityColors=(R=63,G=191,B=0,A=1) LightComplexityColors=(R=127,G=127,B=0,A=1) LightComplexityColors=(R=191,G=63,B=0,A=1) LightComplexityColors=(R=255,G=0,B=0,A=1) ShaderComplexityColors=(R=0,G=255,B=100,A=1) ShaderComplexityColors=(R=0,G=255,B=0,A=1) ShaderComplexityColors=(R=63,G=191,B=0,A=1) ShaderComplexityColors=(R=127,G=127,B=0,A=1) ShaderComplexityColors=(R=191,G=63,B=0,A=1) ShaderComplexityColors=(R=255,G=0,B=0,A=1) bUsePixelShaderComplexity=True bUseAdditiveComplexity=True MaxPixelShaderAdditiveComplexityCount=300 MaxPixelShaderOpaqueComplexityCount=100 MaxVertexShaderComplexityCount=100 TimeBetweenPurgingPendingKillObjects=60 bUseSound=True bUseTextureStreaming=True bUseBackgroundLevelStreaming=True bSubtitlesEnabled=FALSE bSubtitlesForcedOff=FALSE ScoutClassName=Engine.Scout DefaultPostProcessName=FX_PostProcess.Chains.DefaultScenePostProcess DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess ThumbnailSkeletalMeshPostProcessName=FX_PostProcess.Chains.DefaultThumbnailPostProcess ThumbnailParticleSystemPostProcessName=FX_PostProcess.Chains.DefaultThumbnailPostProcess ThumbnailMaterialPostProcessName=FX_PostProcess.Chains.DefaultThumbnailPostProcess DefaultSoundName=EngineSounds.WhiteNoise bOnScreenKismetWarnings=TRUE bEnableKismetLogging=FALSE AllowShadowVolumes=TRUE CameraRotationThreshold=45.0 CameraTranslationThreshold=10000 PrimitiveProbablyVisibleTime=8.0 PercentUnoccludedRequeries=0.125 MinTextureDensity=0.0 IdealTextureDensity=13.0 MaxTextureDensity=55.0 bDisablePhysXHardwareSupport=True DemoRecordingDevice=Engine.DemoRecDriver bPauseOnLossOfFocus=FALSE MaxFluidNumVerts=1048576 FluidSimulationTimeLimit=30.0 MaxParticleResize=0 MaxParticleResizeWarn=0 bCheckParticleRenderSize=True NetClientTicksPerSecond=200 StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255)))) StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=15.0,Out=(G=255)),(In=17.5,Out=(R=255,G=255)),(In=20.0,Out=(R=255)))) StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255)))) BasePassStaticLightClamp=3.0 mActiveClassRedirects=(OldClassName="RActorFactoryAIArchetype",NewClassName="RavenSharedAI.RAIActorFactoryAIArchetype") mActiveClassRedirects=(OldClassName="RAIAgentWander",NewClassName="RavenSharedAI.RAIAgentwander") mActiveClassRedirects=(OldClassName="RAIAvoidSpot",NewClassName="RavenSharedAI.RAIAvoidSpot") mActiveClassRedirects=(OldClassName="RAIBehaviorSettings",NewClassName="RavenSharedAI.RAIBehaviorSettings") mActiveClassRedirects=(OldClassName="RAIBehaviorSettingsCover",NewClassName="RavenSharedAI.RAIBehaviorSettingsCover") mActiveClassRedirects=(OldClassName="RAIBehaviorSettingsGroup",NewClassName="RavenSharedAI.RAIBehaviorSettingsGroup") mActiveClassRedirects=(OldClassName="RAINode",NewClassName="RavenSharedAI.RAINode") mActiveClassRedirects=(OldClassName="RAIPathObject_FollowRoute",NewClassName="RavenSharedAI.RAIPathObject_FollowRoute") mActiveClassRedirects=(OldClassName="RAIRoute",NewClassName="RavenSharedAI.RAIRoute") mActiveClassRedirects=(OldClassName="RAIRouteRenderingComponent",NewClassName="RavenSharedAI.RAIRouteRenderingComponent") mActiveClassRedirects=(OldClassName="RAIRouteStaticPathObject",NewClassName="RavenSharedAI.RAIRouteStaticPathObj") mActiveClassRedirects=(OldClassName="RAIStrategySpecification",NewClassName="RavenSharedAI.RAIStrategySpecification") mActiveClassRedirects=(OldClassName="RAITether",NewClassName="RavenSharedAI.RAITether") mActiveClassRedirects=(OldClassName="RAITraversalDefinitionWander",NewClassName="RavenSharedAI.RAITraversalDefinitionWander") mActiveClassRedirects=(OldClassName="RCoverGraph",NewClassName="RavenSharedAI.RAICoverGraph") mActiveClassRedirects=(OldClassName="RCoverGraphRenderingComponent",NewClassName="RavenSharedAI.RAICoverGraphRenderingComponent") mActiveClassRedirects=(OldClassName="RCoverLink",NewClassName="RavenSharedAI.RAICoverLink") mActiveClassRedirects=(OldClassName="RKyAgentHover",NewClassName="RavenSharedAI.RAIKyAgentHover") mActiveClassRedirects=(OldClassName="RKynapseBrainServicePathfinder",NewClassName="RavenSharedAI.RAIKynapseBrainServicePathfinder") mActiveClassRedirects=(OldClassName="RKynapseBrainUnreal",NewClassName="RavenSharedAI.RAIKynapseBrainUnreal") mActiveClassRedirects=(OldClassName="RKynapseDynamicActorAvoidanceUnreal",NewClassName="RavenSharedAI.RAIKynapseDynamicActorAvoidanceUnreal") mActiveClassRedirects=(OldClassName="RKynapseEntityDefinitionActive",NewClassName="RavenSharedAI.RAIKynapseEntityDefinitionActive") mActiveClassRedirects=(OldClassName="RKynapseWorld",NewClassName="RavenSharedAI.RAIKynapseWorld") mActiveClassRedirects=(OldClassName="RKynapseWorldServiceMapBuilder",NewClassName="RavenSharedAI.RAIKynapseWorldServiceMapBuilder") mActiveClassRedirects=(OldClassName="RSeqAct_AIChangeStrategy",NewClassName="RavenSharedAI.RAISeqAct_AIChangeStrategy") mActiveClassRedirects=(OldClassName="RSeqAct_AIFollowRoute",NewClassName="RavenSharedAI.RAISeqAct_AIFollowRoute") mActiveClassRedirects=(OldClassName="RSeqAct_SetAIBehavior",NewClassName="RavenSharedAI.RAISeqAct_SetAIBehavior") mActiveClassRedirects=(OldClassName="RSeqEvent_AIReached",NewClassName="RavenSharedAI.RAISeqEvent_AIReached") mActiveClassRedirects=(OldClassName="RCoverGraphBrowserType",NewClassName="RavenSharedAIEditor.RAICoverGraphBrowserType") mActiveClassRedirects=(OldClassName="RAIBehaviorSettingsGroupBrowswerType",NewClassName="RavenSharedAIEditor.RAIBehaviorSettingsGroupBrowserType") mActiveClassRedirects=(OldClassName="ParticleModuleTypeDataRibbon",NewClassName="RavenShared.RParticleModuleTypeDataRibbon") ForceRavenLightMaps=TRUE GameSystem=WGame.WGameSystem mActiveClassRedirects=(OldClassName="WCNH_WallClimb",NewClassName="WCH_WallClimb") mActiveClassRedirects=(OldClassName="WCNH_Ladder",NewClassName="WCH_Ladder") mActiveClassRedirects=(OldClassName="WDamageType_Melee",NewClassName="WDamageType_ClawSlash") mActiveClassRedirects=(OldClassName="WEnemyGRSO",NewClassName="WGameContent.WEnemyGRSO") mActiveClassRedirects=(OldClassName="WEnemyNinja",NewClassName="WGameContent.WEnemyNinja") mActiveClassRedirects=(OldClassName="WEnemyWXSoldier",NewClassName="WGameContent.WEnemyWXSoldier") mActiveClassRedirects=(OldClassName="WEnemyTroll",NewClassName="WGameContent.WEnemyTroll") mActiveClassRedirects=(OldClassName="WEnemyWolverine",NewClassName="WGameContent.WEnemyWolverine") mActiveClassRedirects=(OldClassName="WGameGorePawn",NewClassName="WGameContent.WGameGorePawn") mActiveClassRedirects=(OldClassName="WNPCMystique",NewClassName="WGameContent.WNPCMystique") mActiveClassRedirects=(OldClassName="WCameraDrawSplineComponent",NewClassName="WGame.WComponentDrawSpline") mActiveClassRedirects=(OldClassName="WCameraSpriteComponent",NewClassName="WGame.WComponentSprite") mActiveClassRedirects=(OldClassName="WCameraSplinePoint",NewClassName="WGame.WGameSplinePoint") mActiveClassRedirects=(OldClassName="WSplinePoint",NewClassName="WGame.WGameSplinePoint") mActiveClassRedirects=(OldClassName="WSpline",NewClassName="WGame.WGameSpline") mActiveClassRedirects=(OldClassName="WEnemyGRSO",NewClassName="WGame.WEnemyMachineGunA") mActiveClassRedirects=(OldClassName="AnimNodeBlendByStickSpeed",NewClassName="Fightstyles.FAnimNodeBlendBySpeed") mActiveClassRedirects=(OldClassName="WGameSplineBeamWalk",NewClassName="WGameContent.WGameSplineBeamWalk") mActiveClassRedirects=(OldClassName="WGameSplineHandOverHand",NewClassName="WGameContent.WGameSplineHandOverHand") mActiveClassRedirects=(OldClassName="WGameSplineZipLine",NewClassName="WGameContent.WGameSplineZipLine") mActiveClassRedirects=(OldClassName="WVolumeLadder",NewClassName="WGameContent.WVolumeLadder") mActiveClassRedirects=(OldClassName="WVolumeLedgeClimb",NewClassName="WGameContent.WVolumeLedgeClimb") mActiveClassRedirects=(OldClassName="CH_Jump",NewClassName="WGame.WCH_Jump") mActiveClassRedirects=(OldClassName="WGameThrowTarget",NewClassName="WGame.WActorTargetThrow") mActiveClassRedirects=(OldClassName="WGameLockOnTarget",NewClassName="WGame.WActorTargetLockOn") mActiveClassRedirects=(OldClassName="CE_AnimSlot",NewClassName="WGame.WCE_AnimSlot",InstanceOnly="true") mActiveClassRedirects=(OldClassName="WGame.WVolumeInteraction",NewClassName="Fightstyles.VolumeInteraction") mActiveClassRedirects=(OldClassName="KynapseWorldServiceMapBuilder",NewClassName="RavenSharedAI.RAIKynapseWorldServiceMapBuilder",InstanceOnly="true") ;+mActiveClassRedirects=(OldClassName="WVolumeWater",NewClassName="WGameContent.WVolumeWaterNew",InstanceOnly="true") mActiveClassRedirects=(OldClassName="WEnemyGrapplingHookA",NewClassName="WGameContent.WEnemyGrapplerA") mActiveClassRedirects=(OldClassName="WEnemyGrapplingHookB",NewClassName="WGameContent.WEnemyGrapplerB") mActiveClassRedirects=(OldClassName="WEnemyGauntletC",NewClassName="WGameContent.WEnemyGauntletD") mActiveClassRedirects=(OldClassName="WEnemySpeedMutantA",NewClassName="WGameContent.WEnemyTeleporterA") mActiveClassRedirects=(OldClassName="WEnemySpeedMutantB",NewClassName="WGameContent.WEnemyTeleporterB") mActiveClassRedirects=(OldClassName="WEnemyGrenadierMagnetic",NewClassName="WGameContent.WEnemyMagneticA") mActiveClassRedirects=(OldClassName="WWpnProjectilePlayingCard",NewClassName="WGameContent.WWpnProjectilePlayingCard") mActiveClassRedirects=(OldClassName="WWpnProjectileGrapplingHook",NewClassName="WGameContent.WWpnProjectileGrapplingHook") mActiveClassRedirects=(OldClassName="WWpnProjectileVineCage",NewClassName="WGameContent.WWpnProjectileVineCage") mActiveClassRedirects=(OldClassName="WRequirementPawnClass",NewClassName="WGame.WRequirementActorClass") mActiveClassRedirects=(OldClassName="WUIScene_Grappler",NewClassName="WGameContent.WUIScene_Grappler") mActiveClassRedirects=(OldClassName="WUIScene_Hulk",NewClassName="WGameContent.WUIScene_Grappler") mActiveClassRedirects=(OldClassName="WUIScene_SentinelBoss",NewClassName="WGameContent.WUIScene_SentinelBoss") mActiveClassRedirects=(OldClassName="WUIScene_SentinelPrototype",NewClassName="WGameContent.WUIScene_SentinelPrototype") mActiveClassRedirects=(OldClassName="WUIScene_Target",NewClassName="WGameContent.WUIScene_Target") mActiveClassRedirects=(OldClassName="WEnemyMacheteCloneANoLava",NewClassName="WGameContent.WEnemyMacheteA") mActiveClassRedirects=(OldClassName="WEnemyMacheteD",NewClassName="WGameContent.WEnemyMacheteCloneA") mActiveClassRedirects=(OldClassName="WEnemyMacheteLava",NewClassName="WGameContent.WEnemyMacheteLavaA") mActiveClassRedirects=(OldClassName="WEnemyMacheteLavaStartOff",NewClassName="WGameContent.WEnemyMacheteLavaA") mActiveClassRedirects=(OldClassName="WEnemyMacheteNoClone",NewClassName="WGameContent.WEnemyMacheteCloneA") mActiveClassRedirects=(OldClassName="WEnemySentinelDefender",NewClassName="WGameContent.WEnemySentinelDefenderA") mActiveClassRedirects=(OldClassName="WEnemyMachineGun",NewClassName="WGameContent.WEnemyMachineGunA") mActiveClassRedirects=(OldClassName="WEnemySentinelSpiderArmoredA",NewClassName="WGameContent.WEnemySentinelSpiderA") mActiveClassRedirects=(OldClassName="WEnemySentinelSpiderArmoredB",NewClassName="WGameContent.WEnemySentinelSpiderB") mActiveClassRedirects=(OldClassName="WActorXpDispenser",NewClassName="WGameContent.WActorDogTags",InstanceOnly="true") DefaultOnlineSubsystemName=OnlineSubsystemOffline.OnlineSubsystemOffline [Engine.StreamingMovies] RenderPriorityPS3=1001 SuspendGameIO=True [Engine.ISVHacks] bInitializeShadersOnDemand=False DisableATITextureFilterOptimizationChecks=True UseMinimalNVIDIADriverShaderOptimization=True PumpWindowMessagesWhenRenderThreadStalled=False [Engine.GameEngine] bSmoothFrameRate=TRUE MinSmoothedFrameRate=22 MaxSmoothedFrameRate=62 [Engine.DemoRecDriver] AllowDownloads=True DemoSpectatorClass=Engine.PlayerController MaxClientRate=25000 ConnectionTimeout=15.0 InitialConnectTimeout=30.0 AckTimeout=1.0 KeepAliveTime=1.0 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=30 LanServerMaxTickRate=30 [Engine.PackagesToAlwaysCook] Package=WStart Package=rgame_p SeekFreePackage=CH_Wolverine_Normal SeekFreePackage=CH_Wolverine_Casino SeekFreePackage=CH_Wolverine_Jungle SeekFreePackage=CH_Wolverine_Natural SeekFreePackage=CH_Wolverine_Alkali SeekFreePackage=CH_Wolverine_Blob SeekFreePackage=CH_Wolverine_ThreeMile SeekFreePackage=CH_Wolverine_Barfight SeekFreePackage=CH_Wolverine_Sentinel SeekFreePackage=CH_Wolverine_WeaponX SeekFreePackage=CH_Wolverine_BonusSkin1 SeekFreePackage=CH_Wolverine_BonusSkin2 SeekFreePackage=CH_Wolverine_BonusSkin3 SeekFreePackage=UI_Logos SeekFreePackage=UI_Logos_ESN SeekFreePackage=UI_Logos_FRA SeekFreePackage=UI_Logos_ITA SeekFreePackage=UI_Icons_Skills SeekFreePackage=UI_Icons_Reflexes SeekFreePackage=UI_Icons_360 SeekFreePackage=UI_Controls_360 SeekFreePackage=UI_Icons_PS3 SeekFreePackage=UI_Controls_PS3 [Engine.StartupPackages] bSerializeStartupPackagesFromMemory=TRUE bSerializeStartupPackagesFromMemoryCompressed=FALSE Package=DefaultUISkin Package=EngineMaterials Package=EngineSounds Package=EngineFonts Package=SoundModes Package=KynapseDefaultDefinitions bFullyCompressStartupPackages=FALSE Package=EngineResources Package=GAME_PhysicalMaterialsPerm Package=SND_SoundPerm Package=FX_PostProcess Package=FX_Permanent Package=CH_Wolverine_Sentinel Package=CH_Wolverine_Localized [Engine.PackagesToForceCookPerMap] [Core.System] ;MaxObjectsNotConsideredByGC=0 ;SizeOfPermanentObjectPool=0 MaxObjectsNotConsideredByGC=80000 SizeOfPermanentObjectPool=10500000 StaleCacheDays=30 MaxStaleCacheSize=10 MaxOverallCacheSize=30 PackageSizeSoftLimit=300 AsyncIOBandwidthLimit=0 CachePath=..WGameCache CacheExt=.uxx Paths=..EngineContent ScriptPaths=..WGameScript FRScriptPaths=..WGameScriptFinalRelease CutdownPaths=..WGameCutdownPackages CutdownPaths=..WGameScript ScreenShotPath=..WGameScreenShots LocalizationPaths=..EngineLocalization Extensions=upk Extensions=u TextureFileCacheExtension=tfc Suppress=Dev Suppress=DevAudio Suppress=DevAudioVerbose Suppress=DevBind Suppress=DevBsp Suppress=DevCollision Suppress=DevCompile Suppress=DevComponents Suppress=DevCooking Suppress=DevDataStore Suppress=DevGarbage Suppress=DevKill Suppress=DevLoad Suppress=DevNetTraffic Suppress=DevPath Suppress=DevReplace Suppress=DevSave Suppress=DevSound Suppress=DevStats Suppress=DevTick Suppress=DevUI Suppress=DevUIStates Suppress=DevUIStyles Suppress=DevUIAnimation Suppress=DevUIFocus Suppress=DevHDDCaching Suppress=Input Suppress=Inventory Suppress=Localization Suppress=LocalizationWarning Suppress=PlayerMove Suppress=DevSHA Suppress=DevShaders Suppress=DevSound Suppress=DevAnim Suppress=DevDecals Suppress=RON_DEBUG Paths=..WGameContent Paths=..WGame__Trashcan LocalizationPaths=..WGameLocalization SavePath=..WGameSave Extensions=umap SeekFreePCPaths=..WGameCookedPC SeekFreePCExtensions=xxx [Engine.Client] DisplayGamma=2.2 MinDesiredFrameRate=35.000000 InitialButtonRepeatDelay=0.2 ButtonRepeatDelay=0.1 [WinDrv.WindowsClient] AudioDeviceClass=RXAudio2.RXAudio2Device ;AudioDeviceClass=ALAudio.ALAudioDevice MinAllowableResolutionX=0 MinAllowableResolutionY=0 MaxAllowableResolutionX=0 MaxAllowableResolutionY=0 MinAllowableRefreshRate=0 MaxAllowableRefreshRate=0 ParanoidDeviceLostChecking=1 AllowJoystickInput=1 [Engine.Player] ConfiguredInternetSpeed=10000 ConfiguredLanSpeed=20000 PP_DesaturationMultiplier=1.0 PP_HighlightsMultiplier=1.0 PP_MidTonesMultiplier=1.0 PP_ShadowsMultiplier=1.0 [Engine.AudioDevice] bUseActorEyesForListenerLocation=false StereoDownmixMultiplier=3.1622776601683795 UpmixCenterScalar=1.4125375446227544 DownmixSideLeftScalar=0.7079457843841379 DownmixSideRightScalar=0.7079457843841379 DownmixFrontCenterScalar=1.0 GlobalLFEMultiplier=1.0 SoundGroups=(GroupName=Master,Properties=(Volume=0.316227),ChildGroupNames=(GameWorld,MusicWorld,AtEar)) SoundGroups=(GroupName=GameWorld,Properties=(Volume=1.000000),ChildGroupNames=(SFX,VO)) SoundGroups=(GroupName=SFX,Properties=(Volume=0.600000),ChildGroupNames=(Ambient,Character,Exclusion,FeralSense,Heartbeat)) SoundGroups=(GroupName=Ambient,Properties=(Volume=1.000000)) SoundGroups=(GroupName=Character,Properties=(Volume=1.000000)) SoundGroups=(GroupName=Exclusion,Properties=(Volume=1.000000)) SoundGroups=(GroupName=FeralSense,Properties=(Volume=1.000000,bNoReverb=TRUE)) SoundGroups=(GroupName=Heartbeat,Properties=(Volume=1.000000,bNoReverb=TRUE)) SoundGroups=(GroupName=VO,Properties=(Volume=1.000000),ChildGroupNames=(GameVO,PriorityVO,IdleVO)) SoundGroups=(GroupName=GameVO,Properties=(Volume=1.000000),ChildGroupNames=(EarpieceVO,WorklogVO,PAVO,RadioChatterVO)) SoundGroups=(GroupName=EarpieceVO,Properties=(Volume=1.000000,bNoReverb=TRUE)) SoundGroups=(GroupName=WorklogVO,Properties=(Volume=1.000000)) SoundGroups=(GroupName=PAVO,Properties=(Volume=1.000000)) SoundGroups=(GroupName=RadioChatterVO,Properties=(Volume=1.000000,bNoReverb=TRUE)) SoundGroups=(GroupName=PriorityVO,Properties=(Volume=1.000000),ChildGroupNames=(PriorityEarpieceVO,PriorityEffectsVO)) SoundGroups=(GroupName=PriorityEarpieceVO,Properties=(Volume=1.000000,bNoReverb=TRUE)) SoundGroups=(GroupName=PriorityEffectsVO,Properties=(Volume=1.000000)) SoundGroups=(GroupName=IdleVO,Properties=(Volume=1.000000)) SoundGroups=(GroupName=MusicWorld,Properties=(Volume=1.000000,bNoReverb=TRUE,bIsMusic=TRUE),ChildGroupNames=(Music)) SoundGroups=(GroupName=Music,Properties=(Volume=1.000,bNoReverb=TRUE,bIsMusic=TRUE),ChildGroupNames=(GameMusic,StingerMusic)) SoundGroups=(GroupName=GameMusic,Properties=(Volume=1.000000,bNoReverb=TRUE,bIsMusic=TRUE)) SoundGroups=(GroupName=StingerMusic,Properties=(Volume=1.000000,bNoReverb=TRUE,bIsMusic=TRUE)) SoundGroups=(GroupName=AtEar,Properties=(Volume=1.000000,bNoReverb=TRUE)) SoundGroups=(GroupName=MovieEffects,Properties=(Volume=1.0,bNoReverb=TRUE)) SoundGroups=(GroupName=MovieVoice,Properties=(Volume=1.0,bNoReverb=TRUE)) SoundGroups=(GroupName=UI,Properties=(Volume=0.750000,bNoReverb=TRUE,bIsUISound=1)) SoundGroups=(GroupName=UIVO,Properties=(Volume=1.000000,bNoReverb=TRUE,bIsUISound=1)) SoundGroups=(GroupName=UIMusic,Properties=(Volume=1.000000,bNoReverb=TRUE,bIsMusic=TRUE,bIsUISound=1)) [RXAudio2.RXAudio2Device] MaxChannels=64 UseEffectsProcessing=True MinOggVorbisDurationGame=20 MinOggVorbisDurationEditor=5 DeviceName=Generic Software ;MaxChannels=64 ;UseEffectsProcessing=True ;TimeBetweenHWUpdates=15 ;MinOggVorbisDurationGame=20 ;MinOggVorbisDurationEditor=4 ;DeviceName=Generic Software [IpDrv.TcpNetDriver] AllowDownloads=True ConnectionTimeout=30.0 InitialConnectTimeout=200.0 AckTimeout=1.0 KeepAliveTime=0.2 MaxClientRate=15000 MaxInternetClientRate=10000 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=30 LanServerMaxTickRate=35 DownloadManagers=IpDrv.HTTPDownload DownloadManagers=Engine.ChannelDownload NetConnectionClassName=IpDrv.TcpipConnection [IpServer.UdpServerQuery] GameName=ut [IpDrv.UdpBeacon] DoBeacon=True BeaconTime=0.50 BeaconTimeout=5.0 BeaconProduct=ut ServerBeaconPort=8777 BeaconPort=9777 [TextureStreaming] PoolSize=120 HysteresisLimit=30 DropMipLevelsLimit=20 StopIncreasingLimit=15 StopStreamingLimit=10 MinFudgeFactor=1 FudgeFactorIncreaseRateOfChange=0.5 FudgeFactorDecreaseRateOfChange=-0.4 MinRequestedMipsToConsider=11 MinTimeToGuaranteeMinMipCount=2 MaxTimeToGuaranteeMinMipCount=12 UseTextureFileCache=TRUE [StreamByURL] PostLoadPause=6.0 [Editor.EditorEngine] LocalPlayerClassName=Editor.EditorPlayer bUseSound=True bSubtitlesEnabled=False GridEnabled=True SnapScaleEnabled=True ScaleGridSize=5 SnapVertices=False SnapDistance=10.000000 GridSize=(X=16.000000,Y=16.000000,Z=16.000000) RotGridEnabled=True RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) GameCommandLine=-log FOVAngle=75.000000 GodMode=True AutoSaveDir=..WGameContentMapsAutosaves InvertWidgetZAxis=True UseAxisIndicator=True MatineeCurveDetail=0.1 Client=WinDrv.WindowsClient CurrentGridSz=4 bUseMayaCameraControls=True bPrefabsLocked=True HeightMapExportClassName=TerrainHeightMapExporterTextT3D EditorOnlyContentPackages=EditorMeshes EditorOnlyContentPackages=EditorMaterials EditorOnlyContentPackages=EditorResources EditPackagesInPath=..DevelopmentSrc EditPackages=Core EditPackages=Engine EditPackages=GameFramework EditPackages=Editor EditPackages=UnrealEd EditPackages=UnrealScriptTest EditPackages=IpDrv EditPackages=GFxUI EditPackages=Kynapse EditPackages=KynapseEditor EditPackages=RavenShared EditPackages=RavenSharedEditor EditPackages=Fightstyles EditPackages=FightstylesEditor EditPackages=RavenSharedAI EditPackages=RavenSharedAIEditor EditPackages=OnlineSubsystemLive EditPackages=OnlineSubsystemOffline EditPackages=WEditor EditPackages=WGame EditPackages=WGameContent EditPackages=GFxUIEditor EditPackagesOutPath=..WGameScript FRScriptOutputPath=..WGameScriptFinalRelease InEditorGameURLOptions=?-novsync [Engine.LocalPlayer] mNearClip=10 [UnrealEd.UnrealEdEngine] AutoSave=True AutoSaveTimeMinutes=10 AutoSaveIndex=0 PackagesToBeFullyLoadedAtStartup=EditorMaterials PackagesToBeFullyLoadedAtStartup=EditorMeshes PackagesToBeFullyLoadedAtStartup=EditorResources PackagesToBeFullyLoadedAtStartup=EngineMaterials PackagesToBeFullyLoadedAtStartup=EngineFonts PackagesToBeFullyLoadedAtStartup=EngineScenes PackagesToBeFullyLoadedAtStartup=EngineResources PackagesToBeFullyLoadedAtStartup=DefaultUISkin PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders [Engine.DataStoreClient] GlobalDataStoreClasses=Engine.UIDataStore_Strings GlobalDataStoreClasses=Engine.UIDataStore_Images GlobalDataStoreClasses=Engine.UIDataStore_GameResource GlobalDataStoreClasses=Engine.CurrentGameDataStore ;;GlobalDataStoreClasses=Engine.UIDataStore_SessionSettings" ; unused GlobalDataStoreClasses=Engine.UIDataStore_Fonts GlobalDataStoreClasses=Engine.UIDataStore_Color GlobalDataStoreClasses=Engine.UIDataStore_Gamma GlobalDataStoreClasses=Engine.UIDataStore_Registry GlobalDataStoreClasses=Engine.UIDataStore_InputAlias ;PlayerDataStoreClassNames=Engine.UIDataStore_InputAlias PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore ;;PlayerDataStoreclassNames=Engine.UIDataStore_PlayerSettings" ; unused GlobalDataStoreClasses=RavenShared.RUIDataStore_StringAliasMap PlayerDataStoreClassNames=Engine.UIDataStore_OnlinePlayerData GlobalDataStoreClasses=WGame.WUIDataStore_Checkpoints GlobalDataStoreClasses=WGame.WUIDataStore_Credits GlobalDataStoreClasses=Engine.UIDataStore_MenuItems GlobalDataStoreClasses=WGame.WUIDataStore_Objectives GlobalDataStoreClasses=WGame.WUIDataStore_FightMove GlobalDataStoreClasses=WGame.WUIDataStore_Enemies GlobalDataStoreClasses=WGame.WUIDataStore_Movie [Engine.UIDataStore_SessionSettings] SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo [DevOptions.Shaders] AutoReloadChangedShaders=True [StatNotifyProviders] XmlStatNotifyProvider=false CsvStatNotifyProvider=false StatsNotifyProvider_UDP=true PIXNamedCounterProvider=false [StatNotifyProviders.StatNotifyProvider_UDP] ListenPort=13000 [RemoteControl] SuppressRemoteControlAtStartup=False [LogFiles] PurgeLogsDays=2 [AnimationCompression] DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveTrivialKeys TranslationCompressionFormat=0 RotationCompressionFormat=1 [IpDrv.OnlineSubsystemCommonImpl] MaxLocalTalkers=1 MaxRemoteTalkers=16 bIsUsingSpeechRecognition=false [IpDrv.OnlineGameInterfaceImpl] LanAnnouncePort=14001 LanQueryTimeout=5.0 [OnlineSubsystemOffline.OnlineSubsystemOffline] ProfileDataDirectory=../WGame/SaveData ProfileDataExtension=.wgameprofile bHasGameSpyAccount=false EncryptedProductKey=NotForShip ProductID=11097 NamespaceID=40 PartnerID=33 GameID=1727 StatsVersion=7 NickStatsKeyId=1 PlaceStatsKeyId=2 LocationUrlsForInvites=ut3pc LocationUrl=ut3pc bShouldUseMcp=true [OnlineSubsystemLive.OnlineSubsystemLive] LiveSystemLinkPort=14000 LanAnnouncePort=14001 [Engine.StaticMeshCollectionActor] bCookOutStaticMeshActors=TRUE MaxStaticMeshComponents=100 [Engine.StaticLightCollectionActor] bCookOutStaticLightActors=TRUE MaxLightComponents=100 [LiveSock] bUseVDP=True bUseSecureConnections=true MaxDgramSockets=64 MaxStreamSockets=16 DefaultRecvBufsizeInK=256 DefaultSendBufsizeInK=256 [CustomStats] LD=Streaming fudge factor LD=FrameTime LD=Terrain Foliage Time LD=Foliage Render Time LD=Terrain Smooth Time LD=Terrain Render Time LD=Decal Render Time LD=Terrain Triangles LD=Foliage Instances LD=Decal Triangles LD=Decal Draw Calls LD=Static Mesh Tris LD=Skel Mesh Tris LD=Skel Verts CPU Skin LD=Skel Verts GPU Skin LD=30+ FPS LD=Audio Memory Used LD=Total CPU rendering time LD=Total GPU rendering time LD=Occluded primitives LD=Projected shadows LD=Visible static mesh elements LD=Visible dynamic primitives LD=Texture Pool Size LD=Physical Memory Used LD=Virtual Memory Used LD=Audio Memory Used LD=Texture Memory Used LD=360 Texture Memory Used LD=Vertex Lighting Memory LD=StaticMesh Vertex Memory LD=StaticMesh Index Memory LD=SkeletalMesh Vertex Memory LD=SkeletalMesh Index Memory GameThread=Async Loading Time GameThread=Audio Update Time GameThread=FrameTime GameThread=HUD Time GameThread=Input Time GameThread=Kismet Time GameThread=Move Actor Time GameThread=RHI Game Tick GameThread=RedrawViewports GameThread=Script time GameThread=Tick Time GameThread=Update Components Time GameThread=World Tick Time GameThread=Async Work Wait GameThread=PerFrameCapture [MemorySplitClassesToTrack] Class=AnimSequence Class=AudioComponent Class=AudioDevice Class=CylinderComponent Class=DecalComponent Class=DecalLifetime Class=DecalLifetimeAge Class=DecalLifetimeData Class=DecalLifetimeDataAge Class=DecalManager Class=DecalMaterial Class=Field Class=Font Class=Level Class=Material Class=MaterialInstanceConstant Class=MaterialInstanceTimeVarying Class=Model Class=ModelComponent Class=MorphTarget Class=ObjectReferencer Class=ParticleModule Class=ParticleSystemComponent Class=PathNode Class=RB_BodyInstance Class=RB_BodySetup Class=ReachSpec Class=SkeletalMesh Class=SoundCue Class=SoundNode Class=StaticMesh Class=StaticMeshActor Class=StaticMeshComponent Class=Terrain Class=TerrainComponent Class=Texture2D Class=UIRoot [ConfigCoalesceFilter] FilterOut=WEngine.ini FilterOut=WEditor.ini FilterOut=WInput.ini FilterOut=WGame.ini FilterOut=WUI.ini FilterOut=WCompat.ini FilterOut=WEditorKeyBindings.ini FilterOut=WEditorUserSettings.ini FilterOut=UnrealEd.int FilterOut=Editor.int FilterOut=EditorTips.int FilterOut=UnrealScriptTest.int FilterOut=WinDrv.int FilterOut=XWindow.int [TaskPerfTracking] bUseTaskPerfTracking=TRUE RemoteConnectionIP=10.1.10.83 ConnectionString=Provider=sqloledb;Data Source=DB-02;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes RemoteConnectionStringOverride=Data Source=DB-02;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn [TaskPerfMemDatabase] bUseTaskPerfMemDatabase=TRUE RemoteConnectionIP=10.1.10.83 ConnectionString=Provider=sqloledb;Data Source=DEVDB-01;Initial Catalog=PerfMem;Trusted_Connection=Yes RemoteConnectionStringOverride=Data Source=DEVDB-01;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn [MemoryPools] FLightPrimitiveInteractionInitialBlockSize=512 FModShadowPrimitiveInteractionInitialBlockSize=512 [SystemSettings] StaticDecals=True DynamicDecals=True DynamicLights=True DynamicShadows=True LightEnvironmentShadows=True CompositeDynamicLights=True DirectionalLightmaps=True MotionBlur=True DepthOfField=True AmbientOcclusion=False Bloom=True UseHighQualityBloom=True Distortion=True DropParticleDistortion=False SpeedTreeLeaves=True SpeedTreeFronds=True OnlyStreamInTextures=True LensFlares=True FogVolumes=True FloatingPointRenderTargets=True OneFrameThreadLag=True UseVsync=True UpscaleScreenPercentage=True Fullscreen=True AllowD3D10=False SkeletalMeshLODBias=0 ParticleLODBias=0 DetailMode=2 ShadowFilterQualityBias=0 MaxAnisotropy=8 MaxMultisamples=2 MinShadowResolution=32 MaxShadowResolution=512 ShadowFadeResolution=128 ShadowFadeExponent=2.200000 ResX=5040 ResY=1050 ScreenPercentage=100.000000 SceneCaptureStreamingMultiplier=1.000000 FoliageDrawRadiusMultiplier=1.000000 ShadowTexelsPerPixel=1.273240 bEnableVSMShadows=False bEnableBranchingPCFShadows=False bAllowBetterModulatedShadows=True bEnableForegroundShadowsOnWorld=True bEnableForegroundSelfShadowing=True ShadowFilterRadius=2.000000 ShadowDepthBias=0.012000 ShadowVolumeLightRadiusThreshold=1000.000000 ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.250000 bAllowFracturedDamage=True NumFracturedPartsScale=1.000000 FractureDirectSpawnChanceScale=1.000000 FractureRadialSpawnChanceScale=1.000000 FractureCullDistanceScale=1.000000 TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0) UserSelectedResolution=True [Engine.PhysicsLODVerticalDestructible] MaxDynamicChunkCount=1000 DebrisLifetime=60.0 [Engine.PhysicsLODVerticalEmitter] ParticlePercentage=100 [Engine.OnlineSubsystem] +NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList") [Engine.OnlineRecentPlayersList] MaxRecentPlayers=100 MaxRecentParties=5 [Configuration] BasedOn=..WGameConfigDefaultEngine.ini [WEditor.WEdEngine] mPeekProperties=(PropertyName="CombatEvent",Entries=((MemberName="mEventTag",ShowMemberName=false),(MemberName="mCriticalFireType",ShowMemberName=true),(MemberName="mComment",ShowMemberName=false))) mPeekProperties=(PropertyName="CombatNodeChain",Entries=((MemberName="mChainHandlerClass",ShowMemberName=false),(MemberName="mChainAction",ShowMemberName=false),(MemberName="mChainType",ShowMemberName=false),(MemberName="mChain",ShowMemberName=false),(MemberName="mComment",ShowMemberName=false))) mPeekProperties=(PropertyName="SWFootStep",Entries=((MemberName="mFootStepType",ShowMemberName=true),(MemberName="mFootType",ShowMemberName=true),(MemberName="mFootState",ShowMemberName=true))) [SystemSettingsEditor] ResX=1280 ResY=720 [Engine.UIDataStore_OnlinePlayerData] ProfileSettingsClassName=WGame.WGameProfileSettings [Windows.StandardUser] MyDocumentsSubDirName=Wolverine [RAutoTest.ControllerEvent] ControllerEvent=SetupPlayerForAutotest [RAutoTest.MapName.ClassName] [RAutoTest.ClassName.DataCollected] ClassName=RCheckpoint DataCollected=memory DataCollected=log DataCollected=fps [FullScreenMovie] StartupMovies=Copyright StartupMovies=ravenlogo StartupMovies=ATVI_logo StartupMovies=MARVEL_INTRO StartupMovies=FOX_LOGO StartupMovies=UE3_logo StartupMovies=blank SkippableMovies=ravenlogo SkippableMovies=ATVI_logo SkippableMovies=UE3_logo SkippableMovies=MARVEL_INTRO SkippableMovies=FOX_LOGO SkippableMovies=attract_mode WhiteBlankedMovies=sent2_2000 WhiteBlankedMovies=JNGL1_3000 bShouldStopMovieAtEndOfLoadMap=FALSE [Kynapse_bigPathObject] PoolCount=200 MaxLinkedEdges=32 [Kynapse_RoutePathObject] MaxLinkedEdges=32 [Kynapse_UnrealControlPathObject] MaxLinkedEdges=32 [Kynapse_SimplePathObject] MaxLinkedEdges=32 [Kynapse_CoverPathObject] MaxLinkedEdges=32 [RAutoTest.RCheckpoint.Data] mMapName=P=lv_p L=lv_kismet_01 C=RCheckpoint_2 mMapName=P=lv_p L=lv_kismet_02 C=RCheckpoint_1 mMapName=P=lv_p L=lv_kismet_04a C=RCheckpoint_0 mMapName=P=lv_p L=lv_kismet_04 C=RCheckpoint_1 mMapName=P=lv_p L=lv_kismet_03 C=RCheckpoint_2 mMapName=P=lv_p L=lv_kismet_05 C=RCheckpoint_0 mMapName=P=lv_p L=lv_kismet_06 C=RCheckpoint_1 mMapName=P=lv_p L=lv_kismet_07 C=RCheckpoint_0 mMapName=P=lv_p L=lv_kismet_07b_upper C=RCheckpoint_0 mMapName=P=lv_p L=lv_kismet_08 C=RCheckpoint_0 mMapName=P=lv_p L=lv_checkpoints C=RCheckpoint_8 [GFxUI] FontLib=UI_Menus.FontLib.gfxfontlib Fonts=WFontButton=ParalucentMedium,Normal Fonts=WFontHelp=FaricyMedium,Normal Fonts=WFontTitle=CCElephantmenAged,Normal MoviePath=GFxIME.IME Translation=1 [WGame.WGameSystem] mReservedTalentValues=(mName="VICTIM_PERCENT_10",mValue=0.10,mFunction="VictimHealthPct") mReservedTalentValues=(mName="VICTIM_PERCENT_20",mValue=0.20,mFunction="VictimHealthPct") mReservedTalentValues=(mName="VICTIM_PERCENT_25",mValue=0.25,mFunction="VictimHealthPct") mReservedTalentValues=(mName="VICTIM_PERCENT_30",mValue=0.30,mFunction="VictimHealthPct") mReservedTalentValues=(mName="VICTIM_PERCENT_50",mValue=0.50,mFunction="VictimHealthPct") mReservedTalentValues=(mName="VICTIM_PERCENT_75",mValue=0.75,mFunction="VictimHealthPct") mReservedTalentValues=(mName="VICTIM_PERCENT_90",mValue=0.90,mFunction="VictimHealthPct") mReservedTalentValues=(mName="VICTIM_PERCENT_100",mValue=1.00,mFunction="VictimHealthPct") mReservedTalentValues=(mName="TestValue",mValue=100) [VoIP] VolumeThreshold=0.1 bHasVoiceEnabled=false [IniVersion] 0=1234374972.000000 1=1224802580.000000 2=1235522326.000000 3=1225740720.000000 Also, can you do a file search for WEngine.ini on your PC, just in case the location in the "Admin" folder is not infact the correct one. Also, do not quote the above when replying, that amount of text is freaking browsers out as it is! |
Author: | MaxDarklighter [ 18 Jun 2009, 02:01 ] |
Post subject: | X-Men Origins Wolverine |
Finally all is OK! I just replaced my WEngine.ini by yours and get 5040x1050 res. So what is the point? What els I should change exept ResX=5040 and ResY=1050 lines in WEngine.ini? And if u just dowloaded it from somewhere plz post the link if u don't mind :D P.S.: Million THX! |
Author: | mattsimis [ 18 Jun 2009, 10:32 ] |
Post subject: | X-Men Origins Wolverine |
No, I edited it myself. You can use a program like CompareIt http://www.grigsoft.com/wincmp3.htm to see the differences between the 2 files (your original and mine). Dunno off hand, but could have been "AllowD3D10=False ", cant use 5040x1050 in DX10 (on nVidia). |
Author: | MaxDarklighter [ 18 Jun 2009, 23:33 ] |
Post subject: | X-Men Origins Wolverine |
OK now I can see the reason! In addition to lines: ResX=5040 ResY=1050 we must change: UserSelectedResolution=False to UserSelectedResolution=True Do you add just this two lines by your self? And if so where from do you know that exept resolution we must add something else? I am asking to future knowledge of .ini tweaking. Is this option is necessary to all games on U3 Engine? |
Author: | mattsimis [ 20 Jun 2009, 01:25 ] |
Post subject: | X-Men Origins Wolverine |
OK now I can see the reason! I really didnt read it anywhere! I either noticed it myself (its common setting on Unreal engine games) or the game had it preset in my case. |
Page 1 of 2 | All times are UTC [ DST ] |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |