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A 5870 can handle softTH by itself without a second card but http://www.wsgf.org/phpBB3/viewtopic.php?f=68&t=18319 |
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Author: | l88bastard [ 07 Nov 2009, 01:07 ] |
Post subject: | A 5870 can handle softTH by itself without a second card but |
Well I am able to use SoftTH 7 with just the one 5870 card, using two dvi out monitors and one display port adapter to dvi out monitor! However, I have found that the 1.7 version works but not too well (versions 1.9 & 1.8 dont work at all). For some reason it only recognizes my 2560x1600 monitor as being 1600x1200 and it forces my 1200x1600 monitors to a 1200x1200 resolution. Instead of giving me 4960x1600 + 300 for borders = 5260x1600 resolution option it only allows me these choices: And here is how crappy the 5100x1200 option looks... its all distorted Sad Here is my config file ; SoftTH configuration file ; by Kegetys ; [config] ; deviceIDLeft/right: Direct3D device ID's of left and right monitor, or 'auto' for automatic ; secondaryWidth/Height: Left & right monitor resolution, or 'auto' to use same as middle screen resolution ; secondaryRefresh: Refresh rate of left & right monitors, or 'auto' for automatic ; secondaryFormat: Secondary device image format, 'RGB32', 'RGB16' or 'YUV12'. ; antialiasing: Level of forced anti-aliasing ; anisotropic: Level of forced anisotropic filtering ; borderSize: Size in pixels of frame border between monitors that is discarded ; noHotkeys: Set to 1 to disable all hotkeys deviceIDLeft=auto deviceIDright=auto secondaryWidth=1200 secondaryHeight=1600 secondaryRefresh=60 secondaryFormat=RGB32 antialiasing=0 anisotropic=0 borderSize=150 sideExtraWidth=0 noHotkeys=0 [Direct3D] ; ** Advanced setting for Direct3D games ** ; cylindicalCorretionAngle: Amount of cylindrical correction done, use with sideExtraWidth ; hideNondefaultDevices: Hides all but the default adapter from the game ; forceHorizontalFOV: Forces horizontal FOV to be three times as wide ; forceResolutionWidth/Height: Forces device to be created with this resolution ; force16bitDepth: Force game to use 16bit depth buffer, can improve performance and reduce memory use ; sleepBeforeRead: Time in ms to sleep before reading back buffer data from video card ; useMultihead: Uses multihead features of primary card if available, can increase performance and reduce memory use ; Set to 2 to force multihead initialization even if game doesn't create device with TH resolution ; delayedPresent: When useMultihead enabled, delay primary monitor present to sync with secondary head ; swapOrder: Swap order at which the frame contents are copied ; autoSquash: Automatically squash output to middle monitor if only pretransformed (GUI) elements are drawn ; d3d8dll: Path to D3D8.dll/D3D9.dll to use or auto for automatic (system32 dir) cylindicalCorretionAngle=0 hideNondefaultDevices=0 forceHorizontalFOV=0 forceResolutionWidth=0 forceResolutionHeight=0 force16bitDepth=0 sleepBeforeRead=2 useMultihead=1 delayedPresent=0 swapOrder=0 autoSquash=0 d3d8dll=auto [hooks] ; Win32 API hooking settings - Used for some extra compatibility and game-specific fixes ; doHooking: Enable/disable hooks in Direct3D, with OpenGL hooks are always enabled ; doScaleMouseCoordinates: Scale mouse coordinates for getCursorPos to fix games which do not handle negative screen coordinates properly ; doScaleFromLeftScreen: Spread out mouse coordinates from left screen to full width ; doScaleWindowRects: Scale game window rectangle to triplehead size ; mouseXoffset: Number of pixels to offset mouse cursor position in X axis, to fix misplaced cursor due to negative screen coordinates. auto = use X resolution doHooking=1 doScaleMouseCoordinates=0 doScaleFromLeftScreen=0 doScaleWindowRects=0 mouseXoffset=auto ; Triplehead screenmodes to add to resolutions list (width multiplied by 3 and border added) ; Must be last in this file [modes] 640x480x60 640x480x75 640x480x85 800x600x60 800x600x75 800x600x85 1024x768x60 1024x768x75 1024x768x85 1280x960x60 1280x960x75 1280x960x85 1280x1024x60 1280x1024x75 1280x1024x85 1600x1200x60 1600x1200x75 1600x1200x85 |
Author: | suiken_2mieu [ 07 Nov 2009, 02:55 ] |
Post subject: | A 5870 can handle softTH by itself without a second card but |
Wow, Awesome work! It's not perfect, but it's a nice start. Maybe they'll add support in the next release. |
Author: | g00seberry [ 07 Nov 2009, 03:07 ] |
Post subject: | A 5870 can handle softTH by itself without a second card but |
Can you try and keep it to a single thread please? You have posted the same info in 3 different threads. Use this thread http://www.widescreengamingforum.com/node/11482 I'm locking this and the other one to stop clutter and confusion. |
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