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PostPosted: 27 Mar 2009, 22:21 
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Joined: 12 Sep 2007, 19:14
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Since we all know Hor+ is better, here are fixes for Blacksite's unsightly Vert- behavior. The archive contains fixes for 16:10, 15:9, 16:9, 3x5:4, and 3x16:10 aspect ratios. Instructions are included in the readme file.
Fix available from the PC Gaming Wiki Community Files (search there)

Also, I found the camera shake caused by taking damage to be highly annoying, as every single bullet impact would jerk the camera in a different direction. This rapidly diminished the fun factor, so I disabled the camera shake and added that to the FOV fix. Download this if you hate the shake: Fix available from the PC Gaming Wiki Community Files (search there)

Comparison shots:

1280x1024
Image

1680x1050
Image

1280x768
Image

1600x900
Image

3840x1024
Image

5040x1050
Image

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PostPosted: 28 Mar 2009, 01:14 
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Joined: 27 Jul 2004, 17:42
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Nice one GA ...


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PostPosted: 28 Mar 2009, 01:29 
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Joined: 09 Aug 2006, 14:17
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Wow, nice one indeed. Thanks...


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PostPosted: 28 Mar 2009, 16:18 
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Holy Molly, that's unexpected. Huge thanks - for both fixes !!! :D


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PostPosted: 28 Mar 2009, 17:53 
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You're welcome!

Amazing that the Unreal Engine 3 can do Hor+, huh? :shock: :lol: :wink:

Seriously, this is one game in which it would have been very, very simple for the developer to implement Hor+ behavior across the board and they just...didn't.

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PostPosted: 28 Mar 2009, 18:17 
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I had the same reaction when I first saw Paddy's surround shots of Legendary :lol: All these Vert- blockbusters built on UE3 - and here comes lil dev Spark to save the day ! And now Midway with Blacksite. Underdog powah !!

There's a huge problem that loads of players used to have, that'd obviously be easy to fix and probably cost Blacksite's rep and sales rates a lot : the game initially runs in 1280x720, so if your monitor does not support it, you're in for a black screen and no way to select a working res (thanks to Midway-style fiddling with UE3's "protected" user files). Was this ever fixed ? My TripleHead setup does not support 1280x720, so I'd like to be sure installing the game on it won't be in vain :?


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PostPosted: 28 Mar 2009, 18:38 
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Was this ever fixed ? My TripleHead setup does not support 1280x720, so I'd like to be sure installing the game on it won't be in vain :?

No idea. I wasn't aware of that issue. When I first launched the game on my rig it loaded @ 1024x768 on my center monitor. I was able to select all resolutions from the in-game menu.

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PostPosted: 05 Apr 2009, 12:35 
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The game initially ran in 1280x768 on my TripleHead setup, although the displayed default setting is 1024x768. So maybe you got FOOLED ! :mrgreen:

1280x768 pretending to be 4:3



BTW I'm going through the game again to write an updated DR, and the lack of fix for 15:9 might make the Supported Resolutions section and cranky's calculations unnecessarily complicated. Could you please include a Coalesced.ini for 1280x768 in your fix dear General, sir ?


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PostPosted: 05 Apr 2009, 16:28 
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Very nice. Will have to get this posted into the wiki. Care to make a gameplay vid?


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PostPosted: 05 Apr 2009, 17:06 
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Joined: 29 Mar 2008, 17:19
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Wow thanks so much for this, I actually played about half the game triplewide but eventually the too zoomed in gameplay made me quit. Will have to patch and continue the game from where I left off.

There is a great scene with a HUGE octopus like monster on a bridge that you have to battle, very cool and memorable scene.

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