I'm not sure if I'm reading your question correctly or not. If you are wanting to use the thin space on the outside that the bezel management leaves blank ("B" on the diagram below) - you can't. That space is gone.
Code:
._______ _______ _______
|B | | B|
|B | | B|
|B | | B|
'-------'-------'-------'
GridMove doesn't include any bezel management but if wanted to use both together you could adapt a grid file to leave those areas out. GridMove is great for arranging windows (and setting them to specific sizes and locations). To me bezel management is more of a full screen gaming thing and, like many others, I hardly ever notice the bars when gaming. I haven't missed the bezel management anyway - All it does is shrink the space. (and only on the sides which would make the center horizontal bezel stand out even more on 6 screens)
For the record: my single TH2G grid has these grids (window locations):
Code:
._______ _______ _______
| | | |
| 1 | 2 | 3 | one for each full screen (1,2,3)
| | | |
'-------'-------'-------'
_______ _______ _______
| | |
| 4 | 3 | left + center (4)
| | |
'-------'-------'-------'
_______ _______ _______
| | |
| 1 | 5 | center + right (5)
| | |
'-------'-------'-------'
_______ _______ _______
| | | | 2 screens wide but centered (6) (windowed game)
| 7 | 6 | 8 |
| | | | Half screens on either side of centered grid (7,8)
'-------'-------'-------' (Skype/TeamSpeak/...)
I found Vert- games to be most bearable when run in a window in grid 6.
The 6 screen grid adds to those grids - most notably 3 grids that are 1 screen wide x 2 high (similar to using rotated 24" monitors) which is a great way to browse forums and surf the net.