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STALKER: CoP - Anyone try it in Triplehead yet?
http://www.wsgf.org/phpBB3/viewtopic.php?f=68&t=19083
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Author:  wazoo [ 02 Feb 2010, 18:56 ]
Post subject:  STALKER: CoP - Anyone try it in Triplehead yet?

Released today and I'm tempted to go pick it up as I love the series.

However.... am hoping that it works well in Surround.

Curious if any of the WSGF European players played the Russian or Polish versions released a bit ago or if anyone in the West has gotten their copy yet.

Author:  Butch_N [ 03 Feb 2010, 17:47 ]
Post subject:  Re: STALKER: CoP - Anyone try it in Triplehead yet?

I would bet it does. The others in the series do, so I don't think they would have taken that out.

Author:  scavvenjahh [ 03 Feb 2010, 17:53 ]
Post subject:  Re: STALKER: CoP - Anyone try it in Triplehead yet?

I'm sure thales100 will confirm this (see his post in the DR thread). Anyway, you can always dl the benchmark app and see for yourself:
http://downloads.guru3d.com/S.T.A.L.K.E.R-Call-of-Pripyat-benchmark-download-2433.html ;)

Author:  Lebedev [ 04 Feb 2010, 00:58 ]
Post subject:  Re: STALKER: CoP - Anyone try it in Triplehead yet?







You only need to edit [All Users]DocumentsS.T.A.L.K.E.R. – Call Of Pripyatuser.LTX (XP)
just like in both other parts of stalker. Fov Hack is not needed.
Map-HUD is correct, but a little bit misplaced, health- and itemhuds are distorted.

Author:  thales100 [ 04 Feb 2010, 01:16 ]
Post subject:  Re: STALKER: CoP - Anyone try it in Triplehead yet?

I'm sure thales100 will confirm this (see his post in the DR thread).



Yes, it supports TH resolutions out of the box (but scopes are still completely stretched, just like in the previous games of the series), i bought the game from Ukraine, but tbh i have already uninstalled it.

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