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Two Worlds - wierd polygon problem http://www.wsgf.org/phpBB3/viewtopic.php?f=68&t=21498 |
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Author: | EvilEngineer [ 10 Feb 2011, 04:05 ] |
Post subject: | Two Worlds - wierd polygon problem |
So I picked up two worlds 2 recently and was wondering if anyone had encountered the following glitch. On only one monitor, the game will begin to stretch and explode polygons or items will disappear when they get moved onto this screen. I've tried swapping monitors cables around and video cards, however it always effects my left monitor. So it seems to be software related, not hardware. I can usually get rid of the bug by quiting back to the title screen and reloading where I was. It will work for a while, and then start again. It might be the display drivers, as I am using beta drivers. However the last time I tried to upgrade to 266.58 it crashed my computer every time I tried to enable surround. :doh Code: [Display] Operating System: Windows 7 Home Premium, 64-bit DirectX version: 11.0 GPU processor: GeForce GTX 460 Driver version: 266.35 DirectX support: 11 CUDA Cores: 336 Core clock: 763 MHz Shader clock: 1526 MHz Memory clock: 1900 MHz (3800 MHz data rate) Memory interface: 256-bit Total available graphics memory: 4095 MB Dedicated video memory: 1024 MB GDDR5 System video memory: 0 MB Shared system memory: 3071 MB Video BIOS version: 70.04.13.00.74 IRQ: 18 Bus: PCI Express x8 Gen2 GPU processor: GeForce GTX 460 Driver version: 266.35 DirectX support: 11 CUDA Cores: 336 Core clock: 763 MHz Shader clock: 1526 MHz Memory clock: 1900 MHz (3800 MHz data rate) Memory interface: 256-bit Total available graphics memory: 4095 MB Dedicated video memory: 1024 MB GDDR5 System video memory: 0 MB Shared system memory: 3071 MB Video BIOS version: 70.04.13.00.72 IRQ: 19 Bus: PCI Express x8 Gen2 |
Author: | Falcon1 [ 09 Mar 2011, 00:23 ] |
Post subject: | Re: Two Worlds - wierd polygon problem |
No problems with Eyefinity here, so far. Can you explain your issue further!? |
Author: | cq842000 [ 21 Mar 2011, 16:10 ] |
Post subject: | Re: Two Worlds - wierd polygon problem |
No problems with Eyefinity here, so far. Ditto(No eyefinity issues yet), but I am curious as to the specifics. |
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