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Two Worlds - wierd polygon problem
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Author:  EvilEngineer [ 10 Feb 2011, 04:05 ]
Post subject:  Two Worlds - wierd polygon problem

So I picked up two worlds 2 recently and was wondering if anyone had encountered the following glitch.

On only one monitor, the game will begin to stretch and explode polygons or items will disappear when they get moved onto this screen. I've tried swapping monitors cables around and video cards, however it always effects my left monitor. So it seems to be software related, not hardware.

I can usually get rid of the bug by quiting back to the title screen and reloading where I was. It will work for a while, and then start again.

It might be the display drivers, as I am using beta drivers. However the last time I tried to upgrade to 266.58 it crashed my computer every time I tried to enable surround.
:doh
Code:

   [Display]
   Operating System:   Windows 7 Home Premium, 64-bit
   DirectX version:   11.0
   GPU processor:      GeForce GTX 460
   Driver version:      266.35
   DirectX support:   11
   CUDA Cores:      336
   Core clock:      763 MHz
   Shader clock:      1526 MHz
   Memory clock:      1900 MHz (3800 MHz data rate)
   Memory interface:   256-bit
   Total available graphics memory:   4095 MB
   Dedicated video memory:   1024 MB GDDR5
   System video memory:   0 MB
   Shared system memory:   3071 MB
   Video BIOS version:   70.04.13.00.74
   IRQ:         18
   Bus:         PCI Express x8 Gen2
   GPU processor:      GeForce GTX 460
   Driver version:      266.35
   DirectX support:   11
   CUDA Cores:      336
   Core clock:      763 MHz
   Shader clock:      1526 MHz
   Memory clock:      1900 MHz (3800 MHz data rate)
   Memory interface:   256-bit
   Total available graphics memory:   4095 MB
   Dedicated video memory:   1024 MB GDDR5
   System video memory:   0 MB
   Shared system memory:   3071 MB
   Video BIOS version:   70.04.13.00.72
   IRQ:         19
   Bus:         PCI Express x8 Gen2

Author:  Falcon1 [ 09 Mar 2011, 00:23 ]
Post subject:  Re: Two Worlds - wierd polygon problem

No problems with Eyefinity here, so far.

Can you explain your issue further!?

Author:  cq842000 [ 21 Mar 2011, 16:10 ]
Post subject:  Re: Two Worlds - wierd polygon problem

No problems with Eyefinity here, so far.

Can you explain your issue further!?


Ditto(No eyefinity issues yet), but I am curious as to the specifics.

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