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L4D2 flickering with 12.6
http://www.wsgf.org/phpBB3/viewtopic.php?f=68&t=24358
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Author:  illuknisaa [ 25 Jun 2012, 21:07 ]
Post subject:  L4D2 flickering with 12.6

I installed 12.6 because I wanted a boost with skyrim and I did but now with l4d2 get this weird flickering (crazy screen tearing, it gets crazier if I look up) ingame. It only seems to affect hud, brown and blue tint when you play as SI and your arm. But the really weird thing is that it only happens on left screen. I can also fix this by using vsync with trple buffering but then my fps aint solid 60.

If look my settings in ccc I get different setting for all of my screen.

center monitor (uses vga) has EDID turned off.

side monitor (both monitors use dvi, #1 is the screen with issues) #1 has "scale image to full panel size" turned on

side monitor # 2 has same setting as #1 but it also has additional DVI setting (which don't even appear on #1) called "Alternate DVI operational mode" turned on. If I turn this setting off it has no effect.

EDIT:
Ok it #1 isn't "Multistream transport capable", I don't know about #2 as there is no mentin one way or the other (the space is blank, but there is space left for it).

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