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 Post subject: XCOM 2
PostPosted: 05 Feb 2016, 06:58 
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Joined: 21 May 2011, 17:24
Posts: 31
XCOM 2 allows you to select multi-monitor resolutions but starts with vert-. However in your Documents folder in My Games\XCOM2\XCOMGAME\Config in XComEngine.ini, you change

[Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
to
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

And the in game FOV and interface changes to hor+. So far its been working well, although the HUD is not centered on the middle monitor.

In-game:
Image

Command Center:
Image

Cutscene:
Image


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 Post subject: Re: XCOM 2
PostPosted: 05 Feb 2016, 21:21 
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Joined: 19 Jan 2016, 16:53
Posts: 1
Thanks for this. I am surprised I had to look a little more deeply for this post, seeing as the release of XCOM2 is, without doubt, the main gaming topic of the day.


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 Post subject: Re: XCOM 2
PostPosted: 06 Feb 2016, 11:14 
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Joined: 28 Apr 2013, 02:44
Posts: 50
Location: US East
So.. the problem with the original game is fixed? (mouse off position)

http://steamcommunity.com/app/200510/di ... 295674198/
http://www.wsgf.org/dr/xcom-enemy-unknown/en

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 Post subject: Re: XCOM 2
PostPosted: 06 Feb 2016, 18:06 
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Editors
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Joined: 06 Mar 2008, 17:20
Posts: 3424
Yes, there are none of these weird cursor & UI scaling issues in XCOM2.
I've noticed a slight lack of precision in Surround here and there, but it's mostly due to a cumbersome perspective or the low-ish framerate. Needless to say, it's nowhere near as bad as it was in EU...

Steel_Wind wrote:
I am surprised I had to look a little more deeply for this post,

Top nav bar: Forums | New Posts
or Left nav Bar: Recent forum topics

How deep indeed :mrgreen:


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