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XCOM 2 http://www.wsgf.org/phpBB3/viewtopic.php?f=68&t=30739 |
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Author: | newparad1gm [ 05 Feb 2016, 06:58 ] |
Post subject: | XCOM 2 |
XCOM 2 allows you to select multi-monitor resolutions but starts with vert-. However in your Documents folder in My Games\XCOM2\XCOMGAME\Config in XComEngine.ini, you change [Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainXFOV to AspectRatioAxisConstraint=AspectRatio_MaintainYFOV And the in game FOV and interface changes to hor+. So far its been working well, although the HUD is not centered on the middle monitor. In-game: Command Center: Cutscene: |
Author: | Steel_Wind [ 05 Feb 2016, 21:21 ] |
Post subject: | Re: XCOM 2 |
Thanks for this. I am surprised I had to look a little more deeply for this post, seeing as the release of XCOM2 is, without doubt, the main gaming topic of the day. |
Author: | DAOWAce [ 06 Feb 2016, 11:14 ] |
Post subject: | Re: XCOM 2 |
So.. the problem with the original game is fixed? (mouse off position) http://steamcommunity.com/app/200510/di ... 295674198/ http://www.wsgf.org/dr/xcom-enemy-unknown/en |
Author: | scavvenjahh [ 06 Feb 2016, 18:06 ] |
Post subject: | Re: XCOM 2 |
Yes, there are none of these weird cursor & UI scaling issues in XCOM2. I've noticed a slight lack of precision in Surround here and there, but it's mostly due to a cumbersome perspective or the low-ish framerate. Needless to say, it's nowhere near as bad as it was in EU... Steel_Wind wrote: I am surprised I had to look a little more deeply for this post, Top nav bar: Forums | New Posts or Left nav Bar: Recent forum topics How deep indeed |
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