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Are Different Refresh Rates Handled Efficiently? http://www.wsgf.org/phpBB3/viewtopic.php?f=68&t=31569 |
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Author: | Strill [ 19 Oct 2016, 11:20 ] |
Post subject: | Are Different Refresh Rates Handled Efficiently? |
Say I have a 144hz monitor and a 60hz monitor. Is the game only sending the frames that each monitor needs, or is it creating 144 frames for the 60hz monitor, and throwing the rest away? I ask because side monitors in multi-monitor setups are there mainly for peripheral vision, so I figure I could save some performance with lower framerates on the side monitors. |
Author: | Haldi [ 19 Oct 2016, 21:35 ] |
Post subject: | Re: Are Different Refresh Rates Handled Efficiently? |
AFAIK AMD and Nvidia render the FULL gameresolution in 144FPS and throw away these they can't use. The only difference to this would be iRacing 2 as it's the first game which supports Multiple Viewpoints, so it might be possible to have 1 viewpoint at 144fps and the other 2 at 60 fps.... maybe... if the engine supports that. |
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