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Metro 2033 Issue
http://www.wsgf.org/phpBB3/viewtopic.php?f=70&t=21773
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Author:  SiriusDragon [ 27 Mar 2011, 07:40 ]
Post subject:  Metro 2033 Issue

Hey all,

I have an issue with Metro 2033 that I haven't found a solution for anywhere.

Basically when I start the game in DX11 Triple Wide mode (5040x1050), the initial view is fine for the intro video, the credits screen, and then the 'press any key to continue' screen, but when it gets into the menu, all I see is a thin line along the bottom of the screen, which I'm assuming is what the game is rendering. It's obviously rendering something as Afterburner's overlay reports alot of GPU usage.

DX11 mode on a single monitor works fine. This bug also happens in the benchmark. I'm running Win 7 x64 Pro with the 267.85 drivers (modded INF so it recognises my 480s), and I have tried with older drivers.

I've tried SLI, 3-way SLI and 4-way SLI with no success in any mode.

I've also tried starting it in a window at 5040x1050, no success.

Anyone got any suggestions? :(

Author:  Dredknot [ 11 Aug 2011, 06:59 ]
Post subject:  I believe what i had to do

I believe what i had to do was turn off d.o.f. though the benchmark to get it to work. Some reason it would not let me play the game with it on.

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