Well, I don't know, compared to a GeForce officially supporting hardware PhysX...
I read your results like this :
- the 8400GS lifts the PhysX burden from the CPU. No "visible" change in Fluidmark except the numbers, but in a real PhysX game with AI and stream loading of levels and whatnot, you can expect better framerates from using the 8400GS. In terms of PhysX, the 8400GS can't do more than the CPU, but it does it somewhere else. Performance in a real game would probably still suck, but not directly because the CPU is crawling under PhysX calculations.
- the 8800s don't just use more CPU time for "the same PhysX" : it's because they allow a 600% framerate boost that they need (and can) "dialog" with the CPU more intensively, too. Don't forget that hardware PhysX still needs CPU time, not to calculate the PhysX events anymore, but to integrate the PhysX calculations from the GeForce to the rest of the data flow. (Erm, I don't mean I know how all this really works, but that's how I see it.) So, the more PhysX calculations there are, the more the CPU load increases. Only this time, the framerate increases too, and pretty dramatically.
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