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Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019 http://www.wsgf.org/phpBB3/viewtopic.php?f=95&t=32975 |
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Author: | Amon Amarth [ 03 Feb 2019, 10:11 ] |
Post subject: | Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019 |
Awesome fix! Thanks heli. Hoping for DX12. |
Author: | BaconKnight [ 03 Feb 2019, 10:50 ] |
Post subject: | Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019 |
admiraltennek wrote: I never tried using the modified d3dx.ini with the older dll's. It'll probably work just fine, though I'll leave it up to Helifax to affirm that, as I'm by no means an expert on these things. Another dumb question hoping someone has an answer to, but I noticed that when the game starts, there's this beeping sound. Tried it both ways, using Helifax's d3dx and bringing it in from 1.2.73 and modifying it, seems to be the same. Is there a way to disable it? If not, then that's fine, fairly minor thing. |
Author: | SAMI [ 03 Feb 2019, 10:57 ] |
Post subject: | Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019 |
TheWitcher wrote: Seems that 3dsurround site is being weird. Use a download manager..may work. Otherwise im sure helifax will reup it. sorry i cant. im at my friends house now Looks like it worked using Microsoft Edge. Huh Edge isn't as useless as I thought lol. Anyway, it seems like Helifax's fix work well with RE2. The vignette is gone without screwing up the lighting, which is a good thing. This fix doesn't remove letterbox on 16:10 and 4:3 though. But that can be solved too by using the old fix for the demo. |
Author: | Mechanical.Paladin [ 03 Feb 2019, 11:05 ] | ||
Post subject: | Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019 | ||
Pressed zero on the numpad when using Helifax's fix and this came up. What is it?
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Author: | helifax [ 03 Feb 2019, 13:24 ] |
Post subject: | Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019 |
Mechanical.Paladin wrote: Pressed zero on the numpad when using Helifax's fix and this came up. What is it? That is the UI for the wrapper used for hunting the shaders. I have disabled it and re-uploaded the fix. |
Author: | Hobe [ 03 Feb 2019, 14:28 ] |
Post subject: | Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019 |
I've tried helifax's fix, vignette is solved, unfortunately the UI is still not centered tried with F11 but nothing changes, any advice? my resolution is 6000x1080 |
Author: | susahamat [ 03 Feb 2019, 17:26 ] |
Post subject: | Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019 |
Mechanical.Paladin wrote: Hi helifax, black bars still show for couple of frames when you enter a cutscene. i can confirm this issue |
Author: | helifax [ 03 Feb 2019, 18:54 ] |
Post subject: | Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019 |
susahamat wrote: Mechanical.Paladin wrote: Hi helifax, black bars still show for couple of frames when you enter a cutscene. i can confirm this issue Nothing that can be done about it currently, unless you want to make all the UI fully transparent. |
Author: | helifax [ 03 Feb 2019, 18:58 ] |
Post subject: | Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019 |
Hobe wrote: I've tried helifax's fix, vignette is solved, unfortunately the UI is still not centered tried with F11 but nothing changes, any advice? my resolution is 6000x1080 Also, it seems that if you have a cracked version of the game, this might not work, since the hacks/cracks whatver, prevent the d3d11 hooking. SO... have a legit STEAM version! |
Author: | helifax [ 03 Feb 2019, 19:31 ] |
Post subject: | Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019 |
Hobe wrote: I've tried helifax's fix, vignette is solved, unfortunately the UI is still not centered tried with F11 but nothing changes, any advice? my resolution is 6000x1080 If you are using FAKE fullscreen (Borderless Window) make sure your WINDOWS DESKTOP resolution == Game Resolution. In your case make both windows and the game run at 6000x1080. OR Use Windowed mode or Fullscreen mode. |
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