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PostPosted: 06 Sep 2015, 12:52 
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Joined: 24 Jul 2015, 21:06
Posts: 33
I used the fixed exe for the 21:9 support and everything seems to work fine except the enemy marker. After using the f1 fix everything is zoomed in. The picture jackfuste postet with the fix doesn't seem to have that problem. Like I said before I don't use multiple monitors. No eyefinity/surround setup.


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PostPosted: 06 Sep 2015, 13:04 
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Joined: 19 Dec 2011, 16:03
Posts: 521
ocelot wrote:
I used the fixed exe for the 21:9 support and everything seems to work fine except the enemy marker. After using the f1 fix everything is zoomed in. The picture jackfuste postet with the fix doesn't seem to have that problem. Like I said before I don't use multiple monitors. No eyefinity/surround setup.

That my fault.
It seems that pointer that I found for interface size doesn't works at all systems.
Here's new trainer with other pointer
Attachment:
mgs_fix_21_9.7z [3.33 MiB]
Downloaded 989 times

so I guess it should work for you now.


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PostPosted: 06 Sep 2015, 13:06 
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Joined: 20 Jun 2015, 06:24
Posts: 7
Just to clarify, my screen is LG 34um95, not eye inifinite or nvidia-surround. With this setup, as mentioned above, the UI interface components is magnified with the enemy target indiator fix. thanks.


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PostPosted: 06 Sep 2015, 13:20 
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Joined: 20 Jun 2015, 06:24
Posts: 7
Excellent, it's working great for 21:9 screen now, thank you so much. BTW, does the cheat engine table you provided in last page work for 21:9? thanks again


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PostPosted: 06 Sep 2015, 13:31 
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Joined: 06 Sep 2015, 13:28
Posts: 3
First of all, thank you jackfuste for all the help!

I'm having trouble getting the F1 trainer to work for me. I'm using the 3440x1440 exe to boot the game after opening your trainer. When I press F1, I can see the trainer text light up red on my second monitor, but nothing seems to change in game. I'm on Windows 10. Could this be a problem?


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PostPosted: 06 Sep 2015, 13:42 
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Joined: 10 Nov 2010, 02:58
Posts: 264
iria2 wrote:
Hey All,

I just wanted to let you know that I put together a quick little program that should make it easier to patch your mgsvtpp.exe

Attachment:
Screen_Hex_Patch.zip


All you need to do is extract Screen_Hex_Patch.exe to the same directory as the game's executable, run it, and choose your options. It should take care of the rest of the busy work.

Image Image Image

Image Image Image


I'm no programmer so I can't guarantee that it's fool-proof, just a quick and dirty script. However, it seems to do the trick for the most part.

I've included the source batch file and xvi script so if anyone want's to take this and modify it they can.

Attachment:
patch_script.zip


Enjoy!

Let me know if I need to fix anything!



Really nice scripting! Thank you!
But I found a error. I was trying to set a 5760*1080 3*16:9 Aspect Ratio, but i got something else.
Had a look in your soure .bat and i found this.

if /i '%ratio_choice%'=='1' goto ratio_select_1
if /i '%ratio_choice%'=='2' goto ratio_select_2
if /i '%ratio_choice%'=='3' goto ratio_select_3
if /i '%ratio_choice%'=='4' goto ratio_select_4
if /i '%ratio_choice%'=='5' goto ratio_select_5
if /i '%ratio_choice%'=='6' goto ratio_select_6
if /i '%ratio_choice%'=='7' goto ratio_select_7
if /i '%ratio_choice%'=='8' goto ratio_select_8
if /i '%ratio_choice%'=='9' goto ratio_select_9
if /i '%ratio_choice%'=='10' goto ratio_select_9
if /i '%ratio_choice%'=='m' goto main_menu

Thanks!

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PostPosted: 06 Sep 2015, 14:10 
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Joined: 08 Apr 2015, 07:43
Posts: 11
jackfuste wrote:
ocelot wrote:
I used the fixed exe for the 21:9 support and everything seems to work fine except the enemy marker. After using the f1 fix everything is zoomed in. The picture jackfuste postet with the fix doesn't seem to have that problem. Like I said before I don't use multiple monitors. No eyefinity/surround setup.

That my fault.
It seems that pointer that I found for interface size doesn't works at all systems.
Here's new trainer with other pointer
Attachment:
mgs_fix_21_9.7z

so I guess it should work for you now.



mgs_fix_21_9.7z makes my markers too big... i'm playing on 11520x2160


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PostPosted: 06 Sep 2015, 14:28 
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Joined: 24 Jul 2015, 21:06
Posts: 33
jackfuste wrote:
ocelot wrote:
I used the fixed exe for the 21:9 support and everything seems to work fine except the enemy marker. After using the f1 fix everything is zoomed in. The picture jackfuste postet with the fix doesn't seem to have that problem. Like I said before I don't use multiple monitors. No eyefinity/surround setup.

That my fault.
It seems that pointer that I found for interface size doesn't works at all systems.
Here's new trainer with other pointer
Attachment:
mgs_fix_21_9.7z

so I guess it should work for you now.


It's working great now. Thank you for taking the time and fixing it!
Your the best !


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PostPosted: 06 Sep 2015, 14:31 
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Joined: 12 Jun 2007, 08:39
Posts: 71
jackfuste wrote:
wallacefu wrote:
Great work and the enemy indicator is much much more accurate, however, it appears most of the interface components (like icon, text, tutorial) are much larger now, is it expected or a trade-off?

That expected only for eyefinity/surround resolutions.
ElderCub wrote:
Very cool, would you consider adding the ui/marker fix when it's done? I can see this becoming very useful while dealing with many early patches to the game.

Currently ui/marker can't be fixed in exe file, since this requires changes in code, but code section is packed, so you can't modify it.
Maybe when be scene release, exe file will be unpacked and available for code changes.

ITALion wrote:
Very nice work mate, could you share the Trainer's source?
I need to fix my resolution (6000 x 1080) for the markers.

Would also help a lot to know which values to change.

Thanks a lot,
ITALion

Here's Cheat Engine table:
Attachment:
mgsvtpp_CE_table.7z


First value should be changed
from
F3 0F 59 0D BD B5 00 FF
to
F3 0F 59 0D C1 B5 00 FF
this fixes marker position.

Second value - 64, is size for marker and some ui elements.
Proper value should be calculated by formula:
64 * ((width/height)/1.77777)
For example, 64 * ((6000/1080)/1.77777) = 200.00087
So, 64 should be changed to 200.00087



Thanks Jackfuste! :twothumb:

I changed value to C1 and 192,00084 for 5760x1080 resolution and it works perfect.


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PostPosted: 06 Sep 2015, 15:39 
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Joined: 06 Sep 2015, 15:16
Posts: 2
Hey guys, new 21:9 user here.

Thanks a lot for the fix! However, I still have an issue.

I don't know exactly why this happens, but playing with the 21:9 fix makes my game very blurry, as if it's not rendering at the proper resolution (This includes UI elements, whose size does not change with the 21:9 fix.)

At first I thought it was a bad implementation of Temporal AA, but the game looks fine in 16:9, plus I get this nasty pixel crawl that's typical of uprezzed games.

http://imgur.com/a/RdeUB (Sorry for the JPG compression)

As you can see, the game is much blurrier in 21:9, even the UI elements.

Can anyone help with that? I'd be happy to provide more info!

EDIT : New album with more comparisons


Last edited by doomberry on 06 Sep 2015, 15:49, edited 1 time in total.

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