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Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI http://www.wsgf.org/phpBB3/viewtopic.php?f=95&t=30223 |
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Author: | anteronoid [ 06 Sep 2015, 15:46 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
doomberry wrote: Hey guys, new 21:9 user here. Thanks a lot for the fix! However, I still have an issue. I don't know exactly why this happens, but playing with the 21:9 fix makes my game very blurry, as if it's not rendering at the proper resolution (This includes UI elements, whose size does not change with the 21:9 fix.) At first I thought it was a bad implementation of Temporal AA, but the game looks fine in 16:9, plus I get this nasty pixel crawl that's typical of uprezzed games. http://imgur.com/a/yvE6Z (Sorry for the JPG compression) As you can see, the game is much blurrier in 21:9, even the UI elements. Can anyone help with that? I'd be happy to provide more info! I had similar problem, I changed from "Borderless Fullscreen" to "Fullscreen" and that fixed it for me. |
Author: | anteronoid [ 06 Sep 2015, 15:49 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
pudel wrote: jackfuste wrote: wallacefu wrote: Great work and the enemy indicator is much much more accurate, however, it appears most of the interface components (like icon, text, tutorial) are much larger now, is it expected or a trade-off? That expected only for eyefinity/surround resolutions. ElderCub wrote: Very cool, would you consider adding the ui/marker fix when it's done? I can see this becoming very useful while dealing with many early patches to the game. Currently ui/marker can't be fixed in exe file, since this requires changes in code, but code section is packed, so you can't modify it. Maybe when be scene release, exe file will be unpacked and available for code changes. ITALion wrote: Very nice work mate, could you share the Trainer's source? I need to fix my resolution (6000 x 1080) for the markers. Would also help a lot to know which values to change. Thanks a lot, ITALion Here's Cheat Engine table: Attachment: mgsvtpp_CE_table.7z First value should be changed from F3 0F 59 0D BD B5 00 FF to F3 0F 59 0D C1 B5 00 FF this fixes marker position. Second value - 64, is size for marker and some ui elements. Proper value should be calculated by formula: 64 * ((width/height)/1.77777) For example, 64 * ((6000/1080)/1.77777) = 200.00087 So, 64 should be changed to 200.00087 Thanks Jackfuste! I changed value to C1 and 192,00084 for 5760x1080 resolution and it works perfect. Hi, I cant figure this out, the table isnt containing the second value, can you share your CE table please? I have the same resolution as you. |
Author: | r9800pro [ 06 Sep 2015, 16:47 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
iria2 wrote: Hey All, I just wanted to let you know that I put together a quick little program that should make it easier to patch your mgsvtpp.exe Attachment: Screen_Hex_Patch.zip All you need to do is extract Screen_Hex_Patch.exe to the same directory as the game's executable, run it, and choose your options. It should take care of the rest of the busy work. I'm no programmer so I can't guarantee that it's fool-proof, just a quick and dirty script. However, it seems to do the trick for the most part. I've included the source batch file and xvi script so if anyone want's to take this and modify it they can. Attachment: patch_script.zip Enjoy! Let me know if I need to fix anything! When I selected Aspect Ratio 10, there are still black bars on the sides. I also need values for 6048x1080 for Bezel Compensation. Thanks |
Author: | pudel [ 06 Sep 2015, 16:59 ] | ||
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke | ||
anteronoid wrote: pudel wrote: Thanks Jackfuste! I changed value to C1 and 192,00084 for 5760x1080 resolution and it works perfect. Hi, I cant figure this out, the table isnt containing the second value, can you share your CE table please? I have the same resolution as you. Here you go.
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Author: | jackfuste [ 06 Sep 2015, 17:06 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
puyopuyo wrote: First of all, thank you jackfuste for all the help! I'm having trouble getting the F1 trainer to work for me. I'm using the 3440x1440 exe to boot the game after opening your trainer. When I press F1, I can see the trainer text light up red on my second monitor, but nothing seems to change in game. I'm on Windows 10. Could this be a problem? Doesn't think that Windows 10 is a problem. For me trainer works on Windows 7 and Windows 10. Try to run it after booting game. If this does not help, try Cheat Engine table - http://www.wsgf.org/forums/viewtopic.ph ... 88#p160788 Kazuya-Ni wrote: mgs_fix_21_9.7z makes my markers too big... i'm playing on 11520x2160 Right, because it sets interface size for 21:9 aspect ratio. You should use this fix: Attachment: (For triple 16:9 screen 11520x2160; 5760x1080; 4800x900 etc.)Attachment: (For triple 16:10 screen 5760x1200; 5040x1050 etc.)
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Author: | jakdwaugh [ 06 Sep 2015, 17:11 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
Using jackfuste custom .exe for 3440*1440 and the mgs_fix_21_9.EXE but as soon as i press F1 the game instantly crashes to desktop. I tried using the Screen_Hex_Patch.exe to set my resolution and then the game doesn't crash when i press F1 with the jackfuste CE fixer but the enemy markers still don't line up right. They resize and they move a little but they are still pretty far off. any ideas? |
Author: | anteronoid [ 06 Sep 2015, 21:47 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
pudel wrote: anteronoid wrote: pudel wrote: Thanks Jackfuste! I changed value to C1 and 192,00084 for 5760x1080 resolution and it works perfect. Hi, I cant figure this out, the table isnt containing the second value, can you share your CE table please? I have the same resolution as you. Here you go. Thx! |
Author: | ITALion [ 06 Sep 2015, 21:53 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
jackfuste wrote: wallacefu wrote: Great work and the enemy indicator is much much more accurate, however, it appears most of the interface components (like icon, text, tutorial) are much larger now, is it expected or a trade-off? That expected only for eyefinity/surround resolutions. ElderCub wrote: Very cool, would you consider adding the ui/marker fix when it's done? I can see this becoming very useful while dealing with many early patches to the game. Currently ui/marker can't be fixed in exe file, since this requires changes in code, but code section is packed, so you can't modify it. Maybe when be scene release, exe file will be unpacked and available for code changes. ITALion wrote: Very nice work mate, could you share the Trainer's source? I need to fix my resolution (6000 x 1080) for the markers. Would also help a lot to know which values to change. Thanks a lot, ITALion Here's Cheat Engine table: Attachment: mgsvtpp_CE_table.7z First value should be changed from F3 0F 59 0D BD B5 00 FF to F3 0F 59 0D C1 B5 00 FF this fixes marker position. Second value - 64, is size for marker and some ui elements. Proper value should be calculated by formula: 64 * ((width/height)/1.77777) For example, 64 * ((6000/1080)/1.77777) = 200.00087 So, 64 should be changed to 200.00087 Thx again, this worked like a charm, i would really like to know how you did find all this infos, very interested. Thanks again. |
Author: | iria2 [ 06 Sep 2015, 23:13 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
Quote: Really nice scripting! Thank you! But I found a error. I was trying to set a 5760*1080 3*16:9 Aspect Ratio, but i got something else. Had a look in your soure .bat and i found this. if /i '%ratio_choice%'=='10' goto ratio_select_9 Thanks! Woops! Dumb me! I just fixed it and reuploaded it. |
Author: | gibbynator [ 06 Sep 2015, 23:28 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
Not sure if this is normal but whenever i use a scope or receive new recruits in the field the sides of the screen is not covered and I can see the surroundings. (2560X1080) |
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