Just wanted to add this without making my other posts even more messy.
The aspect ratio patcher works by seeking to an offset in the .exe and replacing the four Hex values at that offset.
When the game is updated, the aspect ratio value's positions will most likely change. So if I am unable to update the patcher, I made the patcher updatable.(Not like anything will happen to me or anything, just playing it safe)
[Creating a Patcher Update File]If you want to update the FOV value offsets yourself, you will have to first create and place a file titled "RE7PatcherUpdate.dat" into the same folder as the patcher.
In RE7PatcherUpdate.dat there must always be 8 values, one on each line, each represents an offset in decimal form. The first 4 are for the Main Game, the second 4 are for the Teaser Demo.
My preferred way to find the offset is to load the re7.exe into HxD, and go to View->Offset base->Decimal. From there you can do a Hex search for "39 8E E3 3F". The other HEX values should also be very close so you probably don't have to search for them.
The order in which you should find and list their Offset is:
"39 8E E3 3F"
"00 00 80 41"
"00 00 10 41"
"00 00 20 41"
If you are unsure about which offset to choose from each group it is from the first HEX from each. For example: 39's offset says 64692, list that and go to the next Hex sequence.
Done!
The patcher will display "--Updated Offsets!--" at the top, if the .dat file is found in the same folder.
RE7PatcherUpdate.dat Example:
Code:
64692
64704
64696
64700
64316
64328
64320
64324
(If the Teaser Demo's offsets did not change you can copy the last 4 values from this list if you want)