WARNING: THIS IS OUTDATED, GO HERE FOR THE CURRENT FIX, ITS MUCH BETTER AND ACTUALLY WORKS: http://www.wsgf.org/forums/viewtopic.ph ... 13#p176013--- BELOW TEXT IS JUST FOR ARCHIVAL PURPOSES, DO NOT USE IT ---Update: I took down the comment for a short period because I got a report of it not working (suspected it only worked on my PC, shaders can be weird sometimes), as it turns out the problem was just that the shader fix file was accidentally misspelled (be careful that it ends in .txt and not .txt.txt!)
Update 2: Make sure that you have Windows Explorer configured to show file extensions (Open Explorer -> "View" tab at the top -> File name extensions).
Update 3: I found out you can set how
gist files should be called when downloaded so I changed the install so you only have to save the shader, hopefully this will prevent more people from having file name related issues.
Hey everyone, I spent the last couple hours on Discord with
DarkStarSword, one of the amazing devs of 3DMigoto and he helped me create a preliminary fix for the HUD position issue.
Instructions:
Part 0: Install (automatically or manually)
susahamat's fix.
Part 1:
- Download 3Dmigoto:
https://github.com/bo3b/3Dmigoto/releases (ordering is weird, latest is "3Dmigoto-1.3.14.zip").
Edit: To get reshade compatibility, download version 1.2.73 instead (install process is the same otherwise), the developers are working on a fix though:
https://github.com/bo3b/3Dmigoto/releases/tag/1.2.73- Unzip the file
- Open the extracted folder and go into the "x64" subfolder.
- Select everything inside it and press Ctrl + C to copy it
- Go to "[your steam library location]\steamapps\common\ACE COMBAT 7\"
- Paste the files so that d3d11.dll is next to Ace7Game.exe
Part 2:
- Open "d3dx.ini" with your preferred text editor (don't use Word or WordPad, Notepad++/Sublime Text is preferred but normal Notepad works as well)
- Search (Usually Ctrl + F) for "hunting=1" and change the "=1" to "=0"
Part 3:
- Go to
https://gist.githubusercontent.com/mart ... eplace.txt- Save the file (Ctrl+S) to the "ShaderFixes" folder in the game directory which got copied alongside 3Dmigoto. (Note: Verify the file is called "9958a636cbef5557-ps_replace.txt", make sure Explorer is set to show file extensions)
Part 4:
Launch the game, it should stretch the HUD to any resolution.
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Bugs and Issues:
- Original aspect ratio but centered HUD would be preferable
- The background for the map does it's own thing for some reason and doesn't stretch
There may be other bugs but from the very limited testing I did it didn't seem to add any bugs over the usual ultrawide issues.
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It's pretty late over here and I have other stuff to do tomorrow so I just decided to release it now, the fix is pretty rough at the moment but at least it makes the game finally properly playable. I will definitely keep trying to improve the fix but if there are any 3Dmigoto magicians around here, feel free to do your thing.
I really hope that we can get the game very soon up to almost native ultrawide standards.
By the way, regardless of ultrawide fixes, I highly suggest checking out 3Dmigoto, the software can do some incredible things with 3D graphics that I can't even attempt to all explain here, just be aware that it has a crazy learning curve and documentation could be better.