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Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI http://www.wsgf.org/phpBB3/viewtopic.php?f=95&t=30223 |
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Author: | badassmofo [ 02 Sep 2015, 02:15 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
After about 5 hours of playing, I can honestly say that the map marker problem is so annoying. I wonder if it's fixable by the community. The map markers are possibly positioned based on the default FOV and screen ratio. I know nothing about finding these hex values and stuff, or even if that is how map markers are position though. But seeing as thought changing the ratio messes them up, it's a possibility. I doubt that the devs will fix this if they didn't even support these resolutions to begin with. Any thoughts, anyone? |
Author: | GooglyBear [ 02 Sep 2015, 02:22 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
Hey Guys, Can anyone provide an exe file for 5760 x 1080? I tried re-writing the hex but I'm having a really hard time of it. I would extremely appreciate the help! |
Author: | karloy [ 02 Sep 2015, 03:07 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
That works! Great, thanks. jackfuste wrote: karloy wrote: What is the value for 5985 x 1080? Happy to hex-edit it.
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Author: | Rakber [ 02 Sep 2015, 03:10 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
Hi guys just made an account to say thanks for the instructions on how to get this at 5760x1080. I downloaded the first Hex Editor on Google, HxD and opened my original MGS exe. I then followed erkbois instructions (many thanks) searched for 39 8E E3 3F in the file and changed it to to AB AA AA 40. Saved the file and bam that was it! ![]() ![]() ![]() I hope the pics work ok. The only problem now as others have pointed out is the marker points float about now. Quick question would these settings work on other games that I couldn't get at 5760x1080? Again big thanks to erkbois and the community for the help! |
Author: | skancerous [ 02 Sep 2015, 04:36 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
I think it would be way better to play without the enemy markers, it's far more inmersive and more like the old metal gears. Also no reflex mode and the game becomes more challenging. |
Author: | iria2 [ 02 Sep 2015, 04:59 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
Hey All! I just wanted to mention that the FOV by default is 90, in reverse hex 00 00 B4 42. |
Author: | upador123 [ 02 Sep 2015, 05:18 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
http://i.imgur.com/xSQQXYn.jpg HOW TO FIX THIS SHADOWS BUG?? |
Author: | sir biscuit [ 02 Sep 2015, 05:24 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
badassmofo wrote: After about 5 hours of playing, I can honestly say that the map marker problem is so annoying. I wonder if it's fixable by the community. The map markers are possibly positioned based on the default FOV and screen ratio. I know nothing about finding these hex values and stuff, or even if that is how map markers are position though. But seeing as thought changing the ratio messes them up, it's a possibility. I doubt that the devs will fix this if they didn't even support these resolutions to begin with. Any thoughts, anyone? Well I tried your .exe file to get 5760 x 1080 , but it still only works as if it is 1920 x 1080 . I'm at the point where you're on horseback & about to go to the first outpost . |
Author: | Scarnecedor [ 02 Sep 2015, 11:46 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
New game update crash the fix ![]() |
Author: | badassmofo [ 02 Sep 2015, 13:24 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
I tried searching for 42 B4 00 00 in the hex editor and replacing it with 43 34 00 00. There were quite a few results, but I tried a couple and the game just fails to launch. |
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