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Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
http://www.wsgf.org/phpBB3/viewtopic.php?f=95&t=32975
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Author:  Amon Amarth [ 26 Jan 2019, 03:32 ]
Post subject:  Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Nice, thanks Jack! Not sure if this was taken care of yet, as I've yet to play the full game, but the only thing missing seems to be a centered HUD for 48:10, 48:9, and 21:9 setups. Other than that, it seems just about already done on our side!

Author:  TheWitcher [ 26 Jan 2019, 04:04 ]
Post subject:  Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Yeah we need a centered hub for 21:9 setups please!

Also vignette removal doesn't seem to be doing the trick!

Author:  Funkengreuven [ 26 Jan 2019, 06:53 ]
Post subject:  Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Is the attached picture normal??? I used the RE7 patch tool for resolutions over 21:9 found in this thread by Jack, but it doesn't seem to be working correctly or else maybe it's just the game engine and it's the best it can do. In any case, I'm playing in Nvidia surround @ 7680x1440 and as you can see nearly half the real estate is not being used. Is this right, or is there something else I can do to make it fill the screen more fully? Thanks in advance for any help you can provide!

Attachments:
883710_20190125205932_1.png
883710_20190125205932_1.png [ 3.45 MiB | Viewed 4441 times ]

Author:  SAMI [ 26 Jan 2019, 10:06 ]
Post subject:  Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Black bar removal works in the full game, right?

So the only thing that's left to fix is the vignette?

I haven't bought the full game yet so i can't test it yet. But it's really concerning me now whether I should really buy the game or not.


Edit: Upon further testing the demo I realized that the lighting bug caused by removing vignette is present in the demo too. That's very unfortunate. Looks like removing the hex code for vignette removes some other effects then. Now the only hope for proper fix is by hoping RE Engine can be modded [RE7 is still unmoddable] and then removing the vignette texture separately.


The vignette is bothersome with even 16:9 aspect ratio. The game is already too dark and the vignette makes it more atrocious.

Author:  Bob Saget [ 26 Jan 2019, 17:40 ]
Post subject:  Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

jackfuste wrote:

Attachment:
re2_release_disable_vignette.7z




I made an account here just to tell you that it works.
I am very thankful for the fix you did.
I made a forum post about it on Steam - someone linked me to a demo fix - and that led me here.
Thank you, again.

Author:  gr3y5had0w [ 27 Jan 2019, 03:20 ]
Post subject:  Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

susahamat wrote:
i'll update trainer vignette removal on monday next week


I hope there is a working fix for the horrible vignette, without the greyish areas. I'll check out the new trainer on monday as soon as it's online.

Author:  TheWitcher [ 27 Jan 2019, 04:20 ]
Post subject:  Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Bob Saget wrote:
jackfuste wrote:

Attachment:
re2_release_disable_vignette.7z




I made an account here just to tell you that it works.
I am very thankful for the fix you did.
I made a forum post about it on Steam - someone linked me to a demo fix - and that led me here.
Thank you, again.



Uhhh...it doesn't work for a lot of us. I think you need to open your eyes and see the grey areas that happen as a result of vignette removal.

Author:  Ozbaab [ 27 Jan 2019, 17:07 ]
Post subject:  Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

jackfuste wrote:
Evil_Raven wrote:
vignette removal does not work =(

problem with the release version of the game
and is it possible to remove the black bars at least in some of the cutscenes are on the engine ? some cutscenes are made on the engine and it is noticeable when switching from cutscene to the game.

I don't have the release version, but I hope this patches will work.

Apply patch to re2.exe

  • Attachment:
    re2_release_v1.7z

    Unlocked FOV for aspect ratio higher 21:9
    Black bars removed from cut-scenes
    Black bars removed for aspect ratio below 16:9

  • Attachment:
    re2_release_disable_vignette.7z

  • Attachment:
    re2_release_disable_sharpening.7z


Thanks a ton!
One problem tho.. The menu sounds have disappeared after applying the patch..
Anyone else?

Ok strange. I restarted the game multiple times and it didn't fix it. When I started the re2.exe file directly instead of through Steam I now have menu sounds.

Author:  susahamat [ 27 Jan 2019, 22:26 ]
Post subject:  Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

gr3y5had0w wrote:
susahamat wrote:
i'll update trainer vignette removal on monday next week


I hope there is a working fix for the horrible vignette, without the greyish areas. I'll check out the new trainer on monday as soon as it's online.

i am afraid not, still doesn't fixed that graphical issues.

===RE Remake Vignette Removal Trainer===
This Release to switch the Vignette to On/off Realtime during In-Gameplay,Real Time Cutscenes. For Demo release visit this link
Attachment:
RE2R_VignetteRemoval.jpg
RE2R_VignetteRemoval.jpg [ 44.48 KiB | Viewed 4033 times ]

STEAM(DayOneVersion)
Attachment:
RE2R_VignetteRemoval.7z [3.89 MiB]
Downloaded 1301 times
(Compatible w/ Jackfuste Fix)

Known Issues
1.Broken Lighting has broken in some area making graphical issues greyish effect on assets w/ vignette disabled. (Workaround: just switch to default for a moment)


i would recommended to use this http://www.wsgf.org/forums/viewtopic.ph ... 96#p174396

Attachments:
rer2-vignette-removal.gif
rer2-vignette-removal.gif [ 1.08 MiB | Viewed 4122 times ]

Author:  M1keSpb [ 28 Jan 2019, 22:00 ]
Post subject:  Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Hello, patch disable sharpening doesnt working on actual game. I will be grateful for any help. Thanks.

Attachments:
disable sharpening.jpg
disable sharpening.jpg [ 31.18 KiB | Viewed 3750 times ]

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