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PostPosted: 17 Feb 2016, 18:25 
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Joined: 08 Apr 2013, 14:49
Posts: 9
K4sh wrote:
I'm actually at work now.
If mg sp has been updated i will have a look tonight and will probably fix it.


Thanks... can you do the mark fix to online too? like this posted by Phoeny on page 60 on this topic

http://www.wsgf.org/forums/viewtopic.ph ... &start=590


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PostPosted: 17 Feb 2016, 19:56 
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Joined: 19 Aug 2010, 23:05
Posts: 145
Here is a cheat table that should work with MGS SP.

mgsvtpp_1.0.7.1.zip

This will only work with latest version.

All you have to do is to edit this script (Markers position).

Edit these lines to match with your calculated X and Y aspect ratios.
Code:
X_ratio:
  dd (float)50.1     // Here we set the correct X ratio
Y_ratio:
  dd (float)8.96666  // Here we set the correct Y ratio


Set these aspect ratios according to your specific resolution.
eg :
A triple Full HD widescreen 5760 * 1080 is 48/9
A Bezel compensated like mine 6012 * 1076 is 50.1/8.96666
50.1 = (6012 * 48) / 5760
8.96666 = (1076 * 9) / 1080

The UI size hasn't been touched.
the formula given previously by jackfuste gives the right aspect in game.
jackfuste wrote:
64 * ((width/height)/1.77777)
For example, 64 * ((6000/1080)/1.77777) = 200.00087
So, 64 should be changed to 200.00087

After modification is done to markers fix script, you can check/uncheck the different boxes to activate/deactivate the fixes once the MGS process is opened.

Don't forget to modify the markers size according to jackfuste formula.

SO wazoo, the UI size pointer hasn't changed nor its location.
The pointer value (10 86 70 06) can be found in the MGS process.
You probably mistyped the hexadecimal values ...

A special note :
The wind effect opcode(s) has changed. I could find opcodes relatives to that effect but dunno exactly what to do with it.
As soon as i don't see any artefacts while playing i won't bother any more with this.


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PostPosted: 17 Feb 2016, 20:53 
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Joined: 17 Feb 2016, 20:46
Posts: 2
Hello there!

Just yesterday I found the fixed SP exe for the game and was indeed very happy when it finally worked for me in 21:9 for the first time!

Today - it seems like it won't work anymore due to the game update released overnight.

I would really appreciate if you could help me with getting a fixed SP exe for the current version of the game (2560x1080).

BTW - many thanks for the work and help you are providing the community with - I have no idea how you are doing it but still I'm amazed how brilliantly it works - it's a shame Konami do not recognize 21:9 format as being worth support :(

thanks!


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PostPosted: 17 Feb 2016, 21:03 
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Joined: 19 Aug 2010, 23:05
Posts: 145
Look my previous post. It has a link to a cheat table that works with the latest update.


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PostPosted: 18 Feb 2016, 04:39 
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Joined: 18 Feb 2016, 04:36
Posts: 2
Please update the new exe so I can play in 5760x1080 again... :'(


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PostPosted: 18 Feb 2016, 04:50 
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Joined: 04 Feb 2016, 20:31
Posts: 8
stealth5706 wrote:
Please update the new exe so I can play in 5760x1080 again... :'(


Yea, same to me. Lost the 2560x1080p support that @ K4sh did with the executable.

K4sh please if could you provide a new EXE would be thankful.


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PostPosted: 18 Feb 2016, 07:31 
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Joined: 19 Aug 2010, 23:05
Posts: 145
Ekrboi has made an excellent how to patch your exe game yourself earlier in page 7.
Follow it.
Prior to use it, you need to calculate your custom aspect ratio which is (width / height).
Then, the decimal value has to be converted in hexadecimal with that link.
hex conversion tool
Decimal value should be written that format => 999.99999


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PostPosted: 18 Feb 2016, 08:05 
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Joined: 18 Feb 2016, 04:36
Posts: 2
K4sh wrote:
Ekrboi has made an excellent how to patch your exe game yourself earlier in page 7.
Follow it.
Prior to use it, you need to calculate your custom aspect ratio which is (width / height).
Then, the decimal value has to be converted in hexadecimal with that link.
hex conversion tool
Decimal value should be written that format => 999.99999


And this is even better than posting a modified exe. Thanks for the pointer.


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PostPosted: 18 Feb 2016, 14:46 
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Joined: 17 Feb 2016, 20:46
Posts: 2
K4sh wrote:
Ekrboi has made an excellent how to patch your exe game yourself earlier in page 7.
Follow it.


yeah - it works like a charm and it's really easy to do - thanks! :thumbup:


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PostPosted: 18 Feb 2016, 20:00 
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Joined: 04 Feb 2016, 20:31
Posts: 8
K4sh wrote:
Ekrboi has made an excellent how to patch your exe game yourself earlier in page 7.
Follow it.
Prior to use it, you need to calculate your custom aspect ratio which is (width / height).
Then, the decimal value has to be converted in hexadecimal with that link.
hex conversion tool
Decimal value should be written that format => 999.99999



U're not giving the fish, but teaching how to fish ;)

Thanks, worked for me


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