Important Values for Scope fix:
We have a header for 1706x720p aka 34'120 x 14'400
We want the round and rectangle scope aka "DefineShape (14) and DefineShape (70)
Simple Fix: Stretch the whole damn Scope.
Go to DefineSprite (71) /frame 1 / PlaceObject2 (70)
Matrix -> hasScale tick that and enter 34120
Complicated fix with a chance of crash: Modifie the object to have increased black borders.
Go to DefineShape (70) right click "Raw Edit"
"shapeBounds" X min and X Max increase to fit 21:9 resolution.
"shapes" -> "shapeRecords" Now it gets funny
![Smile :)](./images/smilies/icon_e_smile.gif)
i hope you have knowledge of SVG vectors or incremental drawings.
in [13] StyleCHangeRecord you see the "moveDeltaX : SB[moveBits] = 17739" As you know 17739 is the same Number as in the Xmax, hooray you just found the Top right Corner. Increasethis number to the the half of the new X size
in [14] we have deltaX : SB[numBits + 2] = -35478 This means it goes to the bottom left. increase this number (still negative!) to the new total size of the Xmax
in [15] we're going from bottom to top, ignore that we didn't change the height.
in [16] we're going back from left to right, deltaX : SB[numBits + 2] = 35478 also needs to be increased to total xMax
That's it!
If you wan't to fix the round scope (14), try something Similar
![Smile :)](./images/smilies/icon_e_smile.gif)
The problem here is that this one is NOT Centered, so you only have a xMax value and xMin is 0
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
This means the Scope itself will not be centered... Even if you change all 4 corners to increase the size the scope will be somewhere in the Left -.-
You can either try to fix this by using a "xMin" value of -XXX where this value should be how much black you've added on the left side (total new size - total old size / 2 ) or you could try editing the [0] StyleChangeRecord "moveDeltaX : SB[moveBits] = 19156" and hope you get it centered somehow ^^
Which one of those methods will result in a scope that has the center there where you shoot? no idea ^^