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 Post subject: Observer (>observer_)
PostPosted: 16 Aug 2017, 12:33 
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Joined: 03 Sep 2015, 14:03
Posts: 42
Location: Slovakia
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For anyone looking for a temp. fix for UWD, it's the usual HEX's which needs to be replaced in game's executable.
Developers already said they will include UWD support in a patch.

Code:
2560x1080: 398EE33F, change to 26B41740
3440x1440: 398EE33F, change to 8EE31840

For the FOV you'll also need to modify UE4 configs:
%LOCALAPPDATA%\TheObserver\Saved\Config\WindowsNoEditor\
Open Engine.ini.
Add the following and save.
Code:
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

Enjoy! :rockout:

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Last edited by Martan on 12 Oct 2017, 12:28, edited 1 time in total.

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PostPosted: 17 Aug 2017, 10:42 
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Joined: 07 Nov 2015, 23:37
Posts: 20
Hey thank you.
Just a question in general, what FOV do you guys recommend for 21:9 users? I have a Acer Predator X34 now and I only sit an arms length away from the screen (pesky stand).

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PostPosted: 17 Aug 2017, 11:31 
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Joined: 03 Sep 2015, 14:03
Posts: 42
Location: Slovakia
You can't change it to be a custom value afaik.
There are some parameters floating but from what I've tested I didn't notice any change, it is just maintaining the same 4:3 vertical FOV as that above parameter does.
That's what I understood is happening same as in recent Hellblade game. Devs would have to attach some FOV on camera that could be altered to solve this I think.

Code:
AspectRatioAxisConstraint=75

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PostPosted: 17 Aug 2017, 13:08 
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Joined: 17 Aug 2017, 13:05
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When I run your 3440 exe in "steamapps\common\Observer" it gives me the following error:

"Failed to open descriptor file '../../../steamapps/TheObserver.uproject'"

Any idea what I may be doing wrong? Should I have pasted your file in another location or am I missing a folder?


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PostPosted: 17 Aug 2017, 14:09 
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Joined: 03 Sep 2015, 14:03
Posts: 42
Location: Slovakia
Wrong location, it's down here, overwrite original (probably make a backup first):
Code:
..\steamapps\TheObserver\Binaries\Win64\

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