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Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
http://www.wsgf.org/phpBB3/viewtopic.php?f=95&t=32975
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Author:  helifax [ 03 Feb 2019, 19:46 ]
Post subject:  Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Here is a version based on 3DMigoto 1.2.73 that allows RESHADE + 3DMigoto to work together:

http://www.3dsurroundgaming.com/GamePat ... 1.2.73.rar

Author:  susahamat [ 03 Feb 2019, 20:44 ]
Post subject:  Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

helifax wrote:
susahamat wrote:
Mechanical.Paladin wrote:
Hi helifax, black bars still show for couple of frames when you enter a cutscene.


i can confirm this issue


Nothing that can be done about it currently, unless you want to make all the UI fully transparent.


it seem only in police station but aint big deal hehe but in next area works flawlessly :rockout:

Author:  HWGuy [ 03 Feb 2019, 21:17 ]
Post subject:  Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Amon Amarth wrote:
Awesome fix! Thanks heli. Hoping for DX12.



DX12 is broken in RE2, and runs significantly worse with no visual improvement

Author:  helifax [ 04 Feb 2019, 00:54 ]
Post subject:  Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Updated both fixes (Page 9 and Page 13) with the markers position in Surround. Now they shouldn't clamp at the centre monitor bezel.

Author:  esteady1 [ 04 Feb 2019, 03:35 ]
Post subject:  Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Now that is a quality fix! You have solved it Helifax!

Another fiver donated.

Can you apply that same knowledge to MHW? That game was so close, except for that stretched UI across the bezels.

Thank you!

Author:  TheWitcher [ 04 Feb 2019, 03:48 ]
Post subject:  Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

HWGuy wrote:
Amon Amarth wrote:
Awesome fix! Thanks heli. Hoping for DX12.



DX12 is broken in RE2, and runs significantly worse with no visual improvement


Highly agreed. This isn't like going from DX9 to DX10 on Crysis. DX12 is significantly worse performance wise and adds literally close to nothing in terms of graphical fidelity.

Not even sure why they included it!

Author:  esteady1 [ 04 Feb 2019, 04:35 ]
Post subject:  Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Oh crap, I was wrong!

It still happens. It seems better because it took me sometime to see it. However, the same stretching of the black arrow icon will occur, but under specific circumstances. Only if the icon is in the top 1/5th of the screen, so it only occurs when the action icon is high up on a wall. It seems there is a sharp demarcation at that level, where if the arrow is made to stretch, slowly panning the camera up and down makes the bottom of the arrow get cut off, ie disappears (exactly as desired), as it moves into the lower 4/5ths of the screen.

All icons on the ground or desk height/door knob height are spared.

So close. I can live with it, but I hope you can solve it, because knowing how to rid it completely is gonna be required for MHW, where there are icons everywhere.

Author:  esteady1 [ 04 Feb 2019, 05:26 ]
Post subject:  Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

I noticed something else that may help trouble shooting. In the map, zoom in all they way, and similar bug occurs with stretching of the arrow icons, in addition to other strange effects. May be an easy way to test changes if indeed it is related to the target issue.

Author:  Mechanical.Paladin [ 04 Feb 2019, 14:22 ]
Post subject:  Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

helifax wrote:
susahamat wrote:
Mechanical.Paladin wrote:
Hi helifax, black bars still show for couple of frames when you enter a cutscene.


i can confirm this issue


Nothing that can be done about it currently, unless you want to make all the UI fully transparent.

What about the broken ammo container UI element?

Author:  helifax [ 04 Feb 2019, 20:30 ]
Post subject:  Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Are you talking about half of the transparent square around the item count in the inventory? If that is the case.... LOL.
Anyway, that is a side effect of the cinematic black bars removal. As you are on 21:9, you can disable any UI modifications when you play the game (F11 btw). And can toggle it back when a cinematic appears.

Make sure you are running an up-to-date version of the fix.

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