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PostPosted: 01 Sep 2011, 07:00 
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Joined: 06 Nov 2008, 01:08
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Widescreen Grade: B
Multi-monitor Grade: B

Read Full Detailed Report - Red Orchestra 2: Heroes of Stalingrad

Red Orchestra 2: Heroes of Stalingrad is an WWII themed first-person shooter video game developed and published by Tripwire Interactive, with realistic gameplay elements. It is a sequel to Red Orchestra: Ostfront 41-45. The title will focus heavily on the Battle of Stalingrad. Guns behave realistically, with bullet drop and spin taken into account. The game also does away with elements of a traditional HUD like an ammo counter, forcing players to remember, or manually check, how many bullets are left in the gun's magazine.

Tanks are in Red Orchestra 2, with more vehicles added in after the game's launch. The interiors of each tank are fully recreated with either human or AI controlled characters manning each station. The level of detail was described by Tripwire's president John Gibson as rival or exceeding tank simulation games. Because of the extensive work required to recreate each vehicle, which Tripwire estimates to take three months each, the game will launch with two tanks, the German Panzer IV and Russian T-34.








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PostPosted: 07 Sep 2011, 07:12 
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Widescreen Grade: B
Ultra-Widescreen Grade: B
Multi-monitor Grade: B
4k Grade: Incomplete

Read Full Detailed Report - Red Orchestra 2: Heroes of Stalingrad

Red Orchestra 2: Heroes of Stalingrad is an WWII themed first-person shooter video game developed and published by Tripwire Interactive, with realistic gameplay elements. It is a sequel to Red Orchestra: Ostfront 41-45. The title will focus heavily on the Battle of Stalingrad. Guns behave realistically, with bullet drop and spin taken into account. The game also does away with elements of a traditional HUD like an ammo counter, forcing players to remember, or manually check, how many bullets are left in the gun's magazine.

Tanks are in Red Orchestra 2, with more vehicles added in after the game's launch. The interiors of each tank are fully recreated with either human or AI controlled characters manning each station. The level of detail was described by Tripwire's president John Gibson as rival or exceeding tank simulation games. Because of the extensive work required to recreate each vehicle, which Tripwire estimates to take three months each, the game will launch with two tanks, the German Panzer IV and Russian T-34.



4:3


16:10


16:9


3x1



Last edited by thales100 on 27 Jul 2015, 10:51, edited 1 time in total.
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 Post subject: RoboPatton wrote:Hey
PostPosted: 07 Sep 2011, 11:28 
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Hey Thales100.


Hey RoboPatton, thanks ! :twothumb


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PostPosted: 08 Sep 2011, 23:37 
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Joined: 09 Aug 2010, 03:57
Posts: 37
Sure, I also put one up on the tripewire forums, but it was my first post on there and it's being "reviewed". Hope it survives :P

Not sure I want to keep my preorder until I get a response saying eyefinity support is VASTLY improved from the beta. It's playable, but just barely in 5040x1050. Too many UI problems!

EDIT---!

Got a response, check it out. Confirmation directly from Yoshiro that eyefinity support is incoming.

http://forums.tripwireinteractive.com/showthread.php?p=853183&posted=1#post853183


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PostPosted: 09 Sep 2011, 04:28 
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I hope SLI Surround will be supported too in the release. So far, the Beta does not detect any triple monitor options for me.


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 Post subject: RSharpe wrote:I hope SLI
PostPosted: 09 Sep 2011, 05:24 
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I hope SLI Surround will be supported too in the release. So far, the Beta does not detect any triple monitor options for me.


I had to use the console command to get my resolution as well, but it can be done.

Use the command
setres widthxhight


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 Post subject: RoboPatton
PostPosted: 09 Sep 2011, 13:05 
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http://forums.tripwireinteractive.com/showthread.php?p=853183&posted=1#post853183


Cool :party:

@RSharpe : Yes, its like tet5uo posted, please check the game's Detailed Report for more information.


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PostPosted: 01 Nov 2013, 09:05 
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Joined: 27 Jun 2012, 17:55
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Location: Barcelona, Spain
Update on RO2, now supports multi-monitors... All perfect. Just found a failure when objectives marks.

September 23, 2013
Quote:
Eyefinity/nVidia Surround support in 3x1 Landscape and 5x1 Landscape (5x1 Portrait not currently supported). Menus and HUD correctly resize and relocate to the center monitor

http://steamcommunity.com/app/35450/dis ... 825709621/


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