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 Post subject: Thank's for reply
PostPosted: 28 Feb 2012, 17:08 
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Joined: 28 Jan 2012, 03:16
Posts: 14
Thank's for reply helifax.

As of my knowledge we have the youngest 295.73 drivers.
All windows drivers is up to date too.

DxDiag as of my post #1039. Simple setup.

First two weeks of January it worked then ... I almost braked my eyes at this 3840X1024.
This is huge difference and pleasure to play with WSF. And I glad I did for some small amount of time.
At list now I know how things suppose to LOOK like. Ratio used 3 monitors through TripleHead Digital 4:3

Will try to get DMP for dopefish., Is there any available tutorials on "how to get" matter.
m afraid my IQ is far back at this point. Sorry

and Thank you!


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 Post subject: Morgan wrote:Thank's for
PostPosted: 28 Feb 2012, 19:00 
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Thank's for reply helifax.

As of my knowledge we have the youngest 295.73 drivers.
All windows drivers is up to date too.

DxDiag as of my post #1039. Simple setup.

First two weeks of January it worked then ... I almost braked my eyes at this 3840X1024.
This is huge difference and pleasure to play with WSF. And I glad I did for some small amount of time.
At list now I know how things suppose to LOOK like. Ratio used 3 monitors through TripleHead Digital 4:3

Will try to get DMP for dopefish., Is there any available tutorials on "how to get" matter.
m afraid my IQ is far back at this point. Sorry

and Thank you!


Hi,

Are you using TripleHead ? If so... I cant really help you here...have 0 experience with TripleHear2Go:( I have an nVidia Surround system. I think dopefish is the best person for the job;))

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PostPosted: 04 Mar 2012, 19:59 
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Joined: 04 Mar 2012, 19:21
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Hi,

I'm using a beta version of catalyst driver and WF v3.1 r386 and it doesn't seem to catch my triplescreen res. I guess that's why I can't activate the fix in ME3, it never say "fix enabled: yes" in WF panel (I use the activate key at main menu of ME3 demo, and then navigate to next menu to check if fix was enabled. It doesn't work. And in app CP there is always "no" at the "fix enabled" line).

Catalyst version:


edit: this beta can be dl here: http://downloads.guru3d.com/AMD-Catalyst-8.96-14-February-download-2865.html#download

WF display info detection:


ME3 manual profil:


ME3 automatic profil:


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PostPosted: 05 Mar 2012, 13:47 
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Do you have Eyefinity set up?

Even if you don't have Eyefinity set up and working it should still detect the total screen resolution correctly based on what Windows reports.

Can you take a screenshot of your display settings as well?

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PostPosted: 05 Mar 2012, 16:36 
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Joined: 04 Mar 2012, 19:21
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Don't bother my previous post dopefish, I've just installed a new leaked version (lastest, 28 February) and detection is working again.
Gonna check if this version helps with off centered hud in mass effect 3 demo (when using WF).


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PostPosted: 05 Mar 2012, 16:48 
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I think the off-center part has to do with my code somehow. I experienced this offset issue myself when using Eyefinity, but it was only a couple of pixels and decided it was okay. I'm not sure if it has a more drastic effect in other games.

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 Post subject: Ok here is what I've
PostPosted: 05 Mar 2012, 17:37 
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Joined: 04 Mar 2012, 19:21
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Ok here is what I've found:

I set my triplescreen with bezel comp. in catalyst (compensation is ok on windows desktop)

If I set my triplescreen res in the game options (3840*960) then:
- I have to use WF or the menus are zoomed in
- HUD is off centered to the right a lot (see ss below, can't aim anymore)
- bezel comp doesn't work at all (maybe that's why HUD is off centered. And as I have to set bezel comp to max in catalyst that's why off centering is that important for my setup)



If I set my bezel compensated res in game options (4220*1024) then:
- no need to use WF anymore as ingame menus are not zoomed in
- HUD is not off centered
- bezel comp. works halfly (I have CRTs, so big bezels to compensate. However it is fully compensated under desktop but not ingame. Ingame it's like it was compensating half my bezel size).

ps: yes, that's with eyefinity tech.


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 Post subject: I was more interested in
PostPosted: 05 Mar 2012, 17:49 
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I was more interested in seeing screenshots of your Catalyst/Eyefinity settings, as well as your desktop resolution (right-click on desktop -> Screen Resolution).

It's incredibly odd that it would detect only one display with an incorrect resolution.

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PostPosted: 05 Mar 2012, 18:52 
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Joined: 04 Mar 2012, 19:21
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As said above it was only doing that with previous beta catalyst. With lastest leaked version from 28/02 detection is ok again:



edit: don't bother neither with off centered hud, it was because I was setting ingame res to 4220*1024 (for which I had not set a bezel comp in drivers) instead of 4220*960 (the one I had set bezel comp for). With 4220*960 in game options hud is centered correctly (I knew 4220*1024 was not a normal res for a 3840*960 compensation^^).


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PostPosted: 07 Mar 2012, 09:13 
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DOpefish, have you considered adding the ability to select a plugin by right-clicking the Systray icon?


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