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PostPosted: 18 Oct 2012, 11:15 
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Joined: 25 Mar 2011, 08:26
Posts: 3
indeed it didn't look right mr. Racer

many thanks for your fix. i was getting really pissed off for having to set the FOV each time i reloaded a savegame.

thank you!


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 Post subject: Fixes my fov but...
PostPosted: 18 Oct 2012, 12:32 
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Joined: 18 Oct 2012, 12:26
Posts: 2
This thing makes the game look great on my triple wide! The problem I have is that when I am using this my game grashes 2/3 times that I use the save system. I am running windows 7 64bit .


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PostPosted: 18 Oct 2012, 13:00 
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Joined: 31 Mar 2011, 02:10
Posts: 244
I likewise get crashes when loading with this fix enabled. I've found it's far less likely to crash on loading if I wait about 30 seconds after the "press any key dialog" to actually load.


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 Post subject: I tried
PostPosted: 18 Oct 2012, 17:01 
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Joined: 18 Oct 2012, 12:26
Posts: 2
After fighting with this for a couple days I tried Flawless Widescreen (v1.0.9) for the first time ever. Thankfully the same problem does not occur with it.


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PostPosted: 19 Oct 2012, 21:08 
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Joined: 30 Oct 2011, 22:18
Posts: 23
How do I know what to set my FOV in-game? I left it default at 75.

6000x1080 resolution...side displays angled 30 degrees and I sit 3 feet from the centre.

I also have Hayden's Flawless WS.

Everyone's reporting Vert -

I guess I will only notice this if I switched back to 1920x1080?

I saw someone posting a FOV calculator or some sort but it was only for source engine and gave me some value I don't know how to make sense of.

Tips please.


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PostPosted: 21 Oct 2012, 15:37 
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Joined: 25 Mar 2011, 08:26
Posts: 3
hey OP, having issues here..

at first everything was beautiful and perfect.. then the second time i started the game everything i tried to load a savegame it crashed and i had to restart the game, the third time i tried to load the game the DishonoredEngine.ini had been reset to default settings...

so yeah this is unstable, i had to remove the fix and am currently using the hotkey thing to set the FOV everytime i load a savegame, pretty tedious.


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 Post subject: Hi twitchy,The FOV
PostPosted: 24 Oct 2012, 14:44 
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Hi twitchy,

The FOV calculator is general purpose for any game that allows FOV adjustment. You can ignore the Source Engine HUD editing information at the bottom of the FOV calculator. For Racer_S's fix, copy version.dll and fov.ini into the DishonoredBinariesWin32 folder. Then, edit fov.ini with the appropriate value from the FOV calculator. For 6000x1080 the FOV should be around 134. Don't mess with the in-game FOV slider.

Alternatively, you can use Flawless Widescreen from Hayden, but I found that it had a few visual quirks under Dishonored in Eyefinity.


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 Post subject: I might be wrong, but it
PostPosted: 26 Oct 2012, 14:59 
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Joined: 26 Oct 2012, 14:57
Posts: 1
I might be wrong, but it seems to have broken the zoom function.


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PostPosted: 27 Oct 2012, 18:32 
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Joined: 14 Oct 2003, 13:52
Posts: 5706
Using it in Dishonoured now. Aside from looking through keyholes constantly zooming in, it appears fine.

I've not really used the mask-zoom feature, will check it out and see if that exhibits 'zoom creep' too.


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 Post subject: Re: Dishonored FOV fix
PostPosted: 05 Dec 2012, 09:58 
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Joined: 06 Nov 2006, 10:37
Posts: 97
Dishonored 1.2 Update on Steam

BUG FIXES
• Support for playing the game on multiple screens.
• Game Settings are now saved and restored properly even when using Steam offline.
• Fixes for some interactions with Granny Rags that invalidated nonlethal playthroughs under certain circumstances. (Note: These fixes work even for savegames AFTER the final Granny Rags encounter.)
• Fix for a crash that could happen during loading/transition between areas – notably near Dr. Galvani’s house.
• Reworked “Choke” interaction to make it more reliable in valid contexts.
• Fixed global post-process that sometimes worked improperly during some missions.

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