Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 11 Feb 2017, 19:11 
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Joined: 19 May 2011, 20:51
Posts: 31
HaYDeN wrote:
It's a design choice by Capcom - they constrain to 16:9, what actually happens without any modifications is the engine will run at 5760x3240 instead of 5760x1080 to maintain the 16:9 ratio.

All that changing the 9 to 3 (or whatever you need to change it to) does is stop the engine from compensating which ultimately screws up everything including performance.

A more reliable approach is to simply NOP/JMP this code out.


HaYDeN can you take a look at this game please? :cheers:


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PostPosted: 12 Feb 2017, 11:32 
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Joined: 04 Aug 2012, 15:48
Posts: 14
That Hayden man keeps saving our ass...

Shame for developers and hail to that big Hayden modder


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PostPosted: 12 Feb 2017, 20:32 
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Joined: 04 Mar 2015, 14:35
Posts: 100
someone may try that one:

"re7_tripple_screen_fix.rar" https://goo.gl/OTf4RE

Ingame rendering, Fullscreen and Window should work fine (scales to 16:3 correctly now), Borderless Window may broken, also Main Menu is broken in Fullscreen and Window mode (cutted up and down).

Image

and

"re7_21-9_fix.rar" https://goo.gl/qTHORO

Scales perfectly to 21(21.5):9. Fullscreen and Window mode are working correctly, Borderless Window is broken.

Image


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PostPosted: 12 Feb 2017, 23:27 
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Joined: 05 Feb 2017, 11:34
Posts: 7
@zens
As I said before this fix does not work. The game stretches to 21:9 but still renders in 16:9 (or sometimes even less).
Take a look at this: https://imgur.com/a/MeODl
The first one is a screenshot in 16:9 1920x1080 and the second one is your 21:9 screenshot. I don't see more to the left and right with the fix, it's just zoomed-in (or stretched in windowed borderless). I highly doubt it's possible tp play RE7 with a higher aspect ratio than 19:6 even with a fix. The engine just doesn't support it.

Another comparison : https://imgur.com/a/DPNal


Last edited by bacardi on 22 Feb 2017, 19:47, edited 1 time in total.

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PostPosted: 12 Feb 2017, 23:40 
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Joined: 04 Mar 2015, 14:35
Posts: 100
sry - double post.


Last edited by zens on 13 Feb 2017, 02:06, edited 1 time in total.

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PostPosted: 13 Feb 2017, 01:23 
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Joined: 04 Mar 2015, 14:35
Posts: 100
bacardi wrote:
@zens
As I said before this fix does not work. The game stretches to 21:9 but still renders in 16:9 (or sometimes even less).
Take a look at this: https://imgur.com/a/MeODl
The first one is a screenshot in 16:9 1920x1080 and the second one is your screenshot. I don't see more to the left and right with the fix, it's just zoomed-in (or stretched in windowed borderless). I highly doubt it's possible tp play RE7 with a higher aspect ratio than 19:6 even with a fix. The engine just doesn't support it.


hmm ya u may right. it zoomes in.

HaYDeN wrote:
It's a design choice by Capcom - they constrain to 16:9, what actually happens without any modifications is the engine will run at 5760x3240 instead of 5760x1080 to maintain the 16:9 ratio.

All that changing the 9 to 3 (or whatever you need to change it to) does is stop the engine from compensating which ultimately screws up everything including performance.

A more reliable approach is to simply NOP/JMP this code out.


XOR xmm8 and xmm9 at the specific code, will force the renderer calc middle of screen correctly for all 3 render methods (fullscreen, windowed,borderless window). Works only in runtime, code is packed in the binary trough the protection.

Image
(The function is part of the Main_Sceen renderer procedur.)

@1920x1080 FOV: 90 Ratio: 16:9
Image

@3440x1440 FOV: 90 Ratio: 21:9
Image

@5760x1080 FOV: 90 Ratio: 16:3
Image

At all it slightly zooms in, the whole renderer scales to the resolution and or the ratio. So that may be the desing decision.

Without "xoring" and only tweaking the float vals, "borderless window" is broken, but ratio is still correct for "fullscreen" and "windowed".

Btw. im done, its all i can do to it. And the "fisheye" is quit hard i noticed now for 16:3.


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PostPosted: 14 Feb 2017, 07:50 
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I Donated
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Joined: 18 Jul 2007, 04:19
Posts: 513
Thanks for the fix, however the UI elements of the game are stretched using nVidia Surround. Will wait for Hayden or Helifax to make a fix.


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PostPosted: 17 Feb 2017, 06:37 
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Joined: 04 Mar 2015, 14:35
Posts: 100
Latest 21:9 fix for the steam version of re7 (17.02.17).

re7_21-9_zens.rar: https://goo.gl/xsD2Ib


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PostPosted: 17 Feb 2017, 23:29 
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Joined: 30 Jan 2012, 20:16
Posts: 13
Molex wrote:
ohhhh damm i got the Widows Store version, so im pretty fucked to patch it :(


I am really torn between getting the Steam version and the Windows Store version. I would like to be able to play it on both my xbox and PC, but the widescreen thing is really killing me.

Is it looking impossible to try and implement widescreen across 3 LCDs at 1080 with nvidia surround turned on using the Windows Store version of the game?


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PostPosted: 20 Feb 2017, 13:37 
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Joined: 12 Oct 2016, 17:31
Posts: 10
zens wrote:
Latest 21:9 fix for the steam version of re7 (17.02.17).

re7_21-9_zens.rar: https://goo.gl/xsD2Ib


@zens

link is broken, it never sends the mail to get the dld link

Thanks


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