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PostPosted: 29 Jun 2010, 12:37 
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Stolen from tineras post as a punishment for not reading sticky before creating thread.... :twisted:
Since no one else has made a new thread, I decided to. Yes, there is bezel management. :rockout

NVidia 3D Surround Subforum:
http://forums.nvidia.com/index.php?showforum=210

System Requirements and Hardware Compatibility:
http://www.nvidia.com/object/3dv-system-requirements-surround-technology.html

Supported Display Modes
http://www.nvidia.com/object/LO-94912.html

Main 3D Vision Surround Page:
http://www.nvidia.com/object/3d-vision-surround-technology.html

Driver Version:
258.69

Release Notes:
New in Release 258.69

Adds support for NVIDIA 3D Vision Surround technology. Learn more about this technology including the hardware and software requirements here.
Includes numerous bug fixes. Refer to the release notes on the documentation tab for information about the key bug fixes in this release.
Users without US English operating systems can select their language and download the International driver here.
New in Release 256 Drivers

Adds support for Blu-ray 3D with NVIDIA 3D Vision technology. Learn more about the hardware and software requirements here.
Increases performance for GeForce GTX 400 Series GPUs in several PC games. The following are examples of some of the most significant improvements measured with GeForce GTX 480. Results will vary depending on your GPU and system configuration:
Up to 14% in Aliens vs. Predator (1920x1200 noAA/AF – Tessellation on)
Up to 4% in Batman: Arkham Asylum (1920x1200 4xAA/16xAF PhysX=High)
Up to 5% in BattleForge (1920x1200 4xAA/16xAF – Very High settings)
Up to 5% in Call of Duty: Modern Warfare 2 (1920x1200 4xAA/16xAF)
Up to 4% in Crysis: Warhead (1920x1200 4xAA/16xAF – Enthusiast setting)
Up to 24% in Enemy Territory: Quake Wars (1920x1200 no AA/AF)
Up to 9% in Far Cry 2 (2560x1600 8xAA/16xAF)
Up to 25% in Just Cause 2 (2560x1600 no AA/AF - Concrete Jungle)
Up to 7% in Metro 2033 (1920x1200 no AA/16xAF – Tessellation on)
Up to 40% in Metro 2033 with SLI ((1920x1200 4xAA/16xAF – Tessellation on)
Up to 8% in S.T.A.L.K.E.R.: Call of Pripyat (1920x1200 no AA/AF – Day)
Up to 110% in Stone Giant with SLI (2650x1600 – Tessellation on, DoF on)
Up to 6% in The Chronicles of Riddick: Dark Athena (2560x1600 no AA/AF)
Up to 9% in Unigine: Tropics (2560x1600 no AA/AF – OpenGL)
Up to 5% in 3DMark Vantage (Performance and Extreme Presets)
Up to 19% with Transparency AA (1920x1200 4xTrSS – measured in Crysis)
Upgrades PhysX System Software to version 9.10.0223.
Adds support for OpenGL 4.0 for GeForce GTX 400 Series GPUs.
Adds support for CUDA Toolkit 3.1 which includes significant performance increases for double precision math operations. See CUDA Zone for more details.
Adds support for new extreme Antialiasing modes for 3-way SLI PCs, including up to SLI48x AA for GeForce 200 series GPUs and up to SLI96x AA for GeForce GTX 400 series GPUs.
Adds support for a new ‘Quality’ mode for NVIDIA’s Ambient Occlusion control panel feature.
Adds a new NVIDIA Control Panel setup page for SLI and PhysX for ultimate control over multi-gpu configurations.
Adds a new NVIDIA Control Panel feature for ultimate control over CUDA GPUs, allowing the user to effectively choose which GPU will power each CUDA application.
Additional Information:

Installs HD Audio driver version 1.0.10.1 (for supported GPUs).
Supports the new GPU-accelerated features in Adobe CS5.
Supports GPU-acceleration for smoother online HD videos with Adobe Flash 10.1. Learn more here.
Supports the new version of MotionDSP's video enhancement software, vReveal, which adds support for HD output. NVIDIA customers can download a free version of vReveal that supports up to SD output here.
Supports DirectCompute with Windows 7 and GeForce 8-series and later GPUs.
Supports OpenCL 1.0 ( Open Computing Language) for all GeForce 8-series and later GPUs.
Supports OpenGL 3.3 for GeForce 8-series and later GPUs.
Supports single GPU and NVIDIA SLI technology on DirectX 9, DirectX 10, DirectX 11, and OpenGL, including 3-way SLI, Quad SLI, and SLI support on SLI-certified Intel X58-based motherboards.
Supports GPU overclocking and temperature monitoring by installing NVIDIA System Tools software.


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PostPosted: 29 Jun 2010, 13:13 
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1 day after I rip out my nvidia cards and install a single watercooled 5870 E6, typical.

May have to try these out on the girlfriends pc instead x]

EDIT: 151mb version of the driver (version 258.69 BETA) instead of the 354mb cd, for those that wont be running 3D (Vista/Win7 64bit).

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PostPosted: 29 Jun 2010, 15:05 
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Woot woot, lets see some numbers people, looking for GTX470 SLI @ 5760X1200. Also is there bezel compensation?

Also would like to see tri sli GTX260's haha. One card for each monitor.


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PostPosted: 29 Jun 2010, 16:13 
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Woot woot, lets see some numbers people, looking for GTX470 SLI @ 5760X1200. Also is there bezel compensation?

Also would like to see tri sli GTX260's haha. One card for each monitor.


There is bezel compensation. :)

And, another thing you'll love:

That leads to the really big upside to all of this and that is the fact that GTX 480 SLI scales incredibly well and all that pixel pushing power is realized when you start turning on all the eye candy at 5760x1080 resolution.

http://hardocp.com/article/2010/06/29/nvidia_3d_vision_surround_experience/5

[H] review is up already! :rockout


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PostPosted: 29 Jun 2010, 16:35 
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Anyone know if you have to switch display profiles between extended and span mode like you do with eyefinity, which even after having the card for 2 days is already getting old having to switch profiles all the time.

Would be interesting to know how seemless it is to go from 3 desktop monitors in extended mode, to 3 spand monitors when gaming.
This is one of the things I have liked about SoftTH that all monitors are extended and the game then spans 3 screens fairly seemlessly, least no change of display profiles each time.

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PostPosted: 29 Jun 2010, 16:50 
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Anyone know if you have to switch display profiles between extended and span mode like you do with eyefinity, which even after having the card for 2 days is already getting old having to switch profiles all the time.

Would be interesting to know how seemless it is to go from 3 desktop monitors in extended mode, to 3 spand monitors when gaming.
This is one of the things I have liked about SoftTH that all monitors are extended and the game then spans 3 screens fairly seemlessly, least no change of display profiles each time.



Not really sure how that would work. When in extended it treats each monitor as a single monitor, so say a res of 5760X1200 I doubt would even show up as an option.

All you have to do is create a shortcut it only takes a couple seconds. I don't see how that is getting old.


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PostPosted: 29 Jun 2010, 17:06 
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All you have to do is create a shortcut it only takes a couple seconds. I don't see how that is getting old.

Im still new to the ati drivers having used nvidia for the past decade, I just noticed the hotkeys option, which is a few clicks less, looking now to see if the drivers will automaticly switch to a different profile when loading a game instead and then back to extended mode when it finishes, this would be more ideal.

This is why I wonder about nvidia's solution, are there profiles the user needs to switch between, or are there automatic profiles that do the switching? :)

The more seemless the switching, the better :)

At worse I am now thinking of replacing game shortcuts with .bat files that switch to span mode, launch game, when game exits, it switches back to expanded mode.

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PostPosted: 29 Jun 2010, 17:23 
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[quote]All you have to do is create a shortcut it only takes a couple seconds. I don't see how that is getting old.

Im still new to the ati drivers having used nvidia for the past decade, I just noticed the hotkeys option, which is a few clicks less, looking now to see if the drivers will automaticly switch to a different profile when loading a game instead and then back to extended mode when it finishes, this would be more ideal.

This is why I wonder about nvidia's solution, are there profiles the user needs to switch between, or are there automatic profiles that do the switching? :)

The more seemless the switching, the better :)

At worse I am now thinking of replacing game shortcuts with .bat files that switch to span mode, launch game, when game exits, it switches back to expanded mode.

Well if you get that working let me know, it does sound like a good idea.


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PostPosted: 29 Jun 2010, 18:37 
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Does this work on Vista? If not I'm going to be pretty pissed at NVidia.

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PostPosted: 29 Jun 2010, 18:42 
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Does this work on Vista? If not I'm going to be pretty pissed at NVidia.

No Vista im afraid, something to do with the WDDM layer I am lead to beleive.

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