Well I was trying to keep some tempered hope alive for this game, but I think reality is setting in:
http://www.gamersnexus.net/features/gg/418-tron-evolution-hands-on
GN: ... How long has Tron: Evolution been in development? When's the planned release date?
PS: Fifteen months so far. We're targeting December 7th for release.
GN: That's a pretty short development cycle. What was the team size?
PS: The team is thirty-some people, plus some outsourced work. You're right - it is a very short time to develop a full game.
the game is also releasing on every major platform (the PC version will be a port from either the Xbox or PS3 version)
GN: What about mod support? Will there be any expected support for PC modders? What's your distribution channel for the PC?
PS: The game will probably be pretty closed off. We're using Games for Windows Live for the achievement system, so it is unlikely there will be any modding.
Notice how the dev openly equates GFWL with no modding support? I would lol if this wasn't so damned depressing.
I opted to play the Xbox 360 version...
With opponents beginning to focus-fire me, I leapt for a ledge to recover some health. Instantly I was stopped in place. My adversaries continued destroying me while paralyzed, and when I looked to Patrick for advice, he merely shook his head and smiled: "That's not supposed to happen." I asked him if I had been hit with some sort of stun, "No, I haven't seen this bug before. Strange." We reset the game, this time hoping for a less glitchy result.
In my first five minutes I had broken the game, and immediately foresaw the impending 'no replayability' slams from reviewers worldwide - watching cinematics over, and over, and over is not fun, and makes it impossible to pick the game up for a few minutes.
:(