No map or fast travel in this isometric RPG with turned-based combat. Underrail values exploration so much that the default progression system relies solely on finding special items (called oddities) instead of piling up experience points for every critter killed or quest completed. The game is not shy on dialog and characterization, but its heart beats for combat, crafting and the endless possibilities of stealth, brute force, traps or psychic warfare in a subterranean wasteland rife with loot and danger.