Incomplete

The default grade for detailed reports. Usually something is missing which either needs testing and/or verification to be marked as needing grading.

Submitted by thales100 on 5 February, 2012 - 19:38

Pharaoh

Pharaoh is based on the same game engine as Caesar III, also by Sierra Entertainment, and operates on the same principles, but has many improvements and exceptions. The game has little AI, relying instead on a high level of micromanagment from the player. All scenario objectives must be met before the next city in a campaign can be used and played. Each mission sets five targets for the city, each being a value on a rating scale. A higher target along the scale represents a higher difficulty level for the city.

Submitted by thales100 on 3 February, 2012 - 12:13

Urban Chaos

The game is a third person action-adventure game set in largely free-roaming maps. It also utilized a rather complex fighting system incorporating kicks, punches, throws and sliding tackles as well as two melee weapons; knives and baseball bats. However, the player can also arrest enemies, which will make the populace more friendly towards them. There are 24 main levels and 4 bonus levels.

Submitted by thales100 on 3 February, 2012 - 11:47

The Lord of the Rings: War of the Ring

The Lord of the Rings: War of the Ring is a 2003 real-time strategy game developed by Liquid Entertainment. It plays much like Warcraft III with added features, some previously used in Battle Realms. A similar layout and control system is used, and the player gets to control hero units with special abilities. Most regular units also have abilities of their own. The game also follows certain RTS conventions such as having rally points and controlling unit creation and purchase of upgrades at designated buildings.

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