Field Of View Calculator & Source Engine HUD Editor with Eyefinity/Surround Support


Before:



After:


  Field Of View & Aspect Ratio CalculatorReset calculator

   Required fields  
Resolution of single monitor: :

Number of monitors?  Across: Tall:

Using bezel compensation?
Bezel corrected res: : Auto Detect (display must be setup in span mode to correctly auto detect)
   Optional fields  
Old Res or Ratio: :

Old hFOV: Degrees

Refresh Rate: Hz

Colour depth: bit

Total Resolution = by Pixels (inc bezel comp.)
Total pixels per frame = M (inc bezel comp.)
Surround aspect ratio = 16 : 3 or (inc bezel comp.)
Individual monitor aspect ratio = 16 : 9 or
New hFOV = ? (inc bezel comp.)
New vFOV = ? (calculated from new hFOV.)
Video bitrate = Gbit/s
Video bandwidth = MHz

[+] Show Common Resolutions and Cable Types [+]


Common Single Monitor Resolutions & Aspect Ratios
15:10
aka (3:2)
4:3 15:9
aka (5:3)
5:4 16:10
aka (8:5)
16:9 17:9
720x480
1152x768
1280x854
1440x960
320x240
640x480
768x576
800x600
1024x768
1280x960
1400x1050
1600x1200
2048x1536
800x480
1280x768
1280x1024
2560x2048
320x200
1280x800
1440x900
1680x1050
1920x1200
2560x1600
854x480
1280x720
1366x768
1920x1080
2048x1080

Common Cable Types With Associated Bandwidth Rates
VGA or DVI-A = 6.4 Gbit/s (400 MHz)
DVI-D = 3.96 Gbit/s (165 MHz)
DVI-D Dual Link = 7.92 Gbit/s (330 MHz)
HDMI v1.0/1.1/1.2 = 3.96 Gbit/s (165 MHz)
HDMI v1.3/1.4 = 8.16 Gbit/s (340 MHz)
DisplayPort v1.0/1.1 = 8.64 Gbit/s (360 MHz)
DisplayPort v1.2 = 17.28 Gbit/s (720 MHz)

Loading image . . .

Example


Select HUD mode:-                  
 
Note: Visual display is Hor+ up to a ratio of 16:3 (5.3333) at which it then becomes Vert-.              Show example of Before and After.

Source Engine HUD editor for multi screen systems such as Eyefinity, TH2Go and SoftTH.

Submit file for editing:

Using the details above, we can calculate exactly where to reposition the HUD of any source engine game back into the central monitor.

From the details provided above, the HUD "xpos" values need to be incremented by a value of ?



 


Instructions for use:

1.) Extract the .res file for your game.

2.) Input your Eyefinity/multi screen setup into the calc above.

3.) Upload the extracted .res file to this calc.

4.) Once uploaded, select the items you wish to edit or select a preset from the menu.

5.) Submit the items for processing and download the edited file.

6.) Copy the .res file to your games folder.
  (example: "\Steam\steamapps\common\left 4 dead 2\left4dead2\scripts\hudlayout.res")




Delphium's FOV & AR Calc for WSGF v1.6c
If you spot any errors, please let me know!