Baseline (Widescreen) Solution & Issues
Ultra/Super-Wide (21:9/32:9) Specific Solution & Issues
Markers for things such as enemies, objectives and grenades appear a good distance to the right of the actual object. Problem gets worse the further from center the object is.
Full screen HUD elements such as screen reddening when taking damage, fogging when in gas, and some scene transitions cover 16:9 areas of the screen only.
3D models in cutscenes are not optimized for 21:9, meaning objects can clip into the camera, or appear while on the periphery of the shot, before entering the 16:9 section of the screen
Eyefinity / Surround Specific Solution & Issues
Fixed in Patch 542.7
FMV and in Game Cutscenes still Pillarboxed.
4k UHD Specific Solution & Issues