Use FLAWLESS WIDESCREEN for proper Widescreen.
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OLD SOLUTION:
Thanks a lot to helifax for this multi-mon solution...The technical part:
- The game uses the very old "Dark Alliance Engine[1]" engine which is [b]Vert-[/b] (almost 12 years old) http://en.wikipedia.org/wiki/Dark_Alliance_Engine
- There is no multi monitor resolution available from the ingame menu.
- There are no config files to tweak that allows you multi-monitor configs.
- Since looks like a console port probably we can understand the limited menu and other things console specific.
- DirectX 9 title.
- The fix is based on the ALI123 (THK) or some Chinese EXE fix so it might work or not on the STEAM version, etc...
The solution:
Download [url=http://wsgfmedia.com/uploads/thales100/LoTR_War_Fix_AR.zip][b]this file[/b][/url] and unzip (using WinRAR i.e.) it in your PC ...
What is included:
- Cheat Engine table.
- Toggle rescale trainer. (for the menu, inventory navigation). [b]This trainer is recommended for the following resolution: 5040x1050[/b] (Sorry but I cannot go higher than this resolution).
1. Load the table in [url=http://www.cheatengine.org/downloads.php][b]Cheat Engine[/b][/url].
2. Start the game and get to the main menu ( The one that shows Lord of the Rings.etc... Press Start button, etc...)
3. ALT+TAB to cheat engine and attach it to the game.
4. Freeze the "Width & Height" values. Insert your resolution.
5. In the "Hud rescale" enter your Aspect ratio and lock the value (This will correctly rescale your health, mana & energy bars to the middle screen )
6. The last value leave it unchanged.
7. Load the provided trainer.
8. ALT+TAB to the game and press ENTER. You will now be in the "Party selection dialog". If everything went OK you will have the image spanned on 3 monitors and everything looks zoomed.
9. Press the key "1" on your keyboard. It will rescale the whole hud elements to fit the screen (while the aspect ratio will be messed up).
10. Start a game
11. ALT+TAB to cheat engine again & go to "memory view"
12. Select the Auto Assembly (CTRL+A) and paste the following code:
[code]alloc(newmem,2048) //2kb should be enough
label(returnhere)
label(originalcode)
label(exit)
newmem:
mov [eax+08],40060A92 //120 degrees field of view
fstp dword ptr [eax+10]
fld dword ptr [ecx+2C]
originalcode:
exit:
jmp returnhere
"witn.exe"+25C986:
jmp newmem
nop
returnhere:[/code]
13. Hit execute and close memory view.
14. ALT+TAB to game. If everything went OK you will have a new field of view (while the aspect ratio is still messed up)
15. Press the "2" key on your keyboard to revert to a correct aspect ratio.
16. Play the game.
I chose to use the trainer to toggle between fit the screen (stretched image) and correct aspect ratio with VERT- thing, because you will need it to navigate menus, dialogues and inventory.
17. After this use the "1" key to scale the whole image to fit the screen( for menus and inventory) and "2" to actually play the game.
The FMVs are not corrected. They will still be zoomed along with the main menu background.
The cut-scenes are by default zoomed in. Using the trainer press "1" to fit the screen. Press "2" to go back to a the correct aspect ratio to play the game.