Baseline (Widescreen) Solution & Issues
You can use the multi mon solution, posted below, just changing the values
for 16/10 resolutions:
camera.cam1_trackdist_max = 1088
camera.cam2_trackdist_max = 1088
camera.dng1_trackdist_max = 909
camera.dng2_trackdist_max = 909
for 16/9 resolutions:
camera.cam1_trackdist_max = 1209
camera.cam2_trackdist_max = 1209
camera.dng1_trackdist_max = 1010
camera.dng2_trackdist_max = 1010
Ultra/Super-Wide (21:9/32:9) Specific Solution & Issues
Eyefinity / Surround Specific Solution & Issues
By default the game's vertminusness makes it practically unplayable in surround / eyefinity.
There's no easy way to alter the FOV, however increasing the camera's max height will get you pretty close to Hor+ gameplay.
Big thanks to Fudgemaker17 for sharing his findings !
(XP) C:\Documents and Settings\<your username>\Local Settings\Application Data\Ascaron Entertainment\Sacred 2
(Vista) C:\Users\<your username>\AppData\Local\Ascaron Entertainment\Sacred 2
There should be an options.txt in here. Do not edit it but create a new optionsCustom.txt file and copy/paste this into it :
camera.cam1_trackdist_max = 2000
camera.cam2_trackdist_max = 2000
camera.dng1_trackdist_max = 2000
camera.dng2_trackdist_max = 2000
This will alter the height of the Fixed (1) and Free (2) cams, in exteriors (cam*) and in dungeons (dng*). Crude but effective. Feel free to fine-tune.
- I couldn't find a way to adjust the fog display distance or texture mipmaps.
- Minimap/fullscreen map panels (to adjust map settings) are offscreen in surround / eyefinity.
- 4x AA causes all 3D to be displayed as solid black in 4320x900 and 5040x1050 on my system; gotta use 2x AA instead. (I'm using SLI'ed 1024 MB grapics cards, maybe one of those fancy 2 GB cards would achieve 4x AA in WTH ?) .
4k UHD Specific Solution & Issues