wide·screen gam·ing fo·rum (wsgf):
[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
Hidden in a back alley lies a secret club, known as The Inventory. Here, assorted video game characters hang out to relax, chill, and play cards. You gain access to this exclusive club, and get to play against some famous faces: Tycho of Penny Arcade and Penny Arcade Adventures, The Heavy from Team Fortress 2, Strong Bad from Homestar Runner and Strong Bad's Cool Game for Attractive People and Max from Steve Purcell's Sam & Max comic series. A key feature of the game is the characters' banter between each other.
Sam & Max: The Devil's Playhouse is the third Sam & Max season and includes the following episodic games:
Sam & Max 301: The Penal Zone
Sam & Max 302: The Tomb of Sammun-Mak
Sam & Max 303: They Stole Max's Brain!
Sam & Max 304: Beyond the Alley of the Dolls
Sam & Max 305: The City That Dares Not Sleep
Back to the Future: The Game is a graphic adventure video game based on the Back to the Future film franchise. The game was developed by Telltale Games as part of a licensing deal with Universal Pictures. Bob Gale, co-creator, co-writer and co-producer of the film trilogy, assisted Telltale in writing the game's story, while both the original actors Michael J. Fox and Christopher Lloyd have allowed the developers to use their likenesses in the game for the lead characters Marty McFly and Doc Brown, respectively.
GRIP is an early access combat racer that is a spiritual successor to the old Rollcage games, where you race in car that can go speeds over 700kph that are built like tanks, with giant wheels, that can race on the ceiling. The current version of the game doesn't natively support multi-monitor resolutions, they are using a fixed resolution list, however you can force the game into multi-monitor resolutions by adding the following launcher option "-resx=5040 -resy=1050". The game is a Unreal Engine 4 game so it is unfortunately a vertical minus game by default, but like most UE games it's easy to fix, navigate to %userprofile%\AppData\Local\Grip\Saved\Config\WindowsNoEditor, create or edit Engine.ini, and add: [/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
Lastly the UI is spanned, and the HUD is out of position, being a 16:9 aspect ration on the left hand side of the screen, again this is a early access game and they are still nailing down core mechanics, but they have been made aware of these issues and hopefully they will fix them in due time.
The first part of the video is just me attempting to beat 50 seconds in a time trial for the Industrial map, after 12:00 I give my thoughts on the current state of the game.
While this video can be watched on any screen it has been encoded to look best on a multi-monitor system, so if your running such a system, then select 4K quality from the drop down box and watch in fullscreen.
Tales from the Borderlands is a five-part episodic adventure series based on the universe of the Borderlands first-person shooter titles. The game is set in the world of Pandora where the Borderlands is a dangerous region where advanced alien technology is stored in vaults. It draws the attention of hunters who travel there to raid the vaults and acquire the technology. The introduction mentions Handsome Jack and his Hyperion faction of pirates, but then starts in medias res. The game contains five episodes that were released between November 2014 and October 2015.