wide·screen gam·ing fo·rum (wsgf):
[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
Freelancer is a space trading and combat simulation video game developed by Digital Anvil and published by Microsoft Game Studios. It is a chronological sequel to Digital Anvil's Starlancer, a combat flight simulator released in 2000. The game was initially announced by Chris Roberts in 1999, and following many production schedule mishaps and a buyout of Digital Anvil by Microsoft, it was eventually released in March 2003.
Submitted by Black.Arrow on 11 August, 2007 - 02:59
You play as an martial arts student who is trying to rescue his/her abducted Master from a group of assassins. While unveiling the circle of treachery, you can choose to follow the Way of the "Open Palm" or the "Closed Fist" (Good/Evil - much like the KotOR series) and influence the story and people in this way.
Take control of alien wizards as they seek to control manaliths and banish their opponents from the realms. Harvest the souls of your enemies' creatures and create more powerful, deadly beings to ravage the lands. Sacrifice your own followers to destroy your opponent's altar and claim victory. Master the spells given to you by the five gods of this new world: the righteous god of Life, Persephone, the humble god of Earth, James, the all-knowing god of Air, Stratos, the industrious god of Fire, Pyro, and the sinister god of Death, Charnel.
Submitted by Black.Arrow on 10 August, 2007 - 02:44
Rescued from a veil of ice with only fragments of memory, Wayne Holden struggles to recover his past on a blizzard-ridden world swarming with deadly aliens. With only treacherous Snow Pirates and the mysterious NEVEC Corporation remaining, can anyone be trusted or is everything lost?
Turok: Evolution is a prequel that takes us back to the origins of the Turok lineage. In the beginning of the game, we see our hero, Tal'Set, fighting his nemesis Captain Tobias Bruckner in 1886 Texas. During the battle, a rift between their world and the Lost Lands opens and Tal'Set is sucked into it. Tal'Set, injured and near death, is nursed back to health by the natives of the River Village, a colony in hiding from the Lost Land's greatest threat: the Lord Tyrannus and his reptilian hordes. Tal'Set becomes a reluctant participant in the brutal war that is raging in the Lost Land.
Wolfenstein 3D is a seminal first-person shooter game first released in 1992, pitting the player, a captured American spy, against a horde of WWII-era Nazis ensconced within Castle Wolfenstein. It is widely regarded by critics and game journalists as having helped popularize the genre on the PC, and having established the basic run-and-gun archetype for subsequent FPS games.
Spear of Destiny, often also called Spear, Wolfenstein 3D: Spear of Destiny or just SoD, is a 1992 first-person shooter computer game developed by id Software and published by FormGen Corporation, and is the prequel to id Software's Wolfenstein 3D. As in Wolfenstein 3D, the player assumes the role of allied spy William "B.J." Blazkowicz, on a mission trying to recapture the Spear of Destiny from the Nazis after it was stolen from Versailles.
Set in Japan during the Sengoku jidai—the "Warring States" period from the mid-15th century to the beginning of the 17th century—the game has players adopt the role of a contemporary Japanese clan, attempt to conquer the nation and claim the position of shogun. The turn-based aspect of the game focuses on a map of Japan where military force, religion, diplomacy, espionage and economics all influence the player's actions, whilst battles are fought in a real-time mode. Sun Tzu's The Art of War is central to the game; its precepts are quoted often and its strategies recommended.