Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 05 Nov 2024, 12:56

All times are UTC [ DST ]




Post new topic Reply to topic  [ 309 posts ]  Go to page Previous  1 ... 9, 10, 11, 12, 13, 14, 15 ... 31  Next
Author Message
 Post subject: Far Cry 2
PostPosted: 25 Oct 2008, 11:13 
Offline
Insiders
Insiders
User avatar

Joined: 14 Apr 2007, 02:13
Posts: 1514
Regarding the lighting issue mentioned earlier:

Default, hack disabled: http://i38.tinypic.com/245d0ko.jpg

Hack enabled: http://i34.tinypic.com/2mqwc2e.jpg

It's pretty strange.



This could be related to what's actually visible on the screen.

This happens a lot with UE3-based games. UE3 calculates certain lights and other things based on what's visible on the screen. When you start expanding that or adding in more than you could see before, then you're going to change the way the lighting is cast. It can be really awkward at times. Since UE3 uses some more advanced, newer technologies, you can be sure that FC2 is, as well.

_________________
Widescreen Fixer - https://www.widescreenfixer.org/

Widescreen Fixer Twitter - https://twitter.com/widescreenfixer
Personal Twitter - https://twitter.com/davidrudie


Top
 Profile  
 


 Post subject: Re: 16:9 settings
PostPosted: 25 Oct 2008, 11:16 
Offline

Joined: 25 Oct 2008, 11:13
Posts: 6
Thanks for the widescreen fix :)

These are the settings I use for 16:9, if anyone wants to try it

1.15 and 1.443


I use the sniper scope to determine FOV and I found this to be a decent setting. (Right click to get the scope and adjust FOV settings until X, Y settings are to your liking, while keeping the scope circular).


I tried this for mine at 1920x1080 and it's stretched? In comparison the default was heaps better. The sniper scope was stretched too.


Top
 Profile  
 
 Post subject: Far Cry 2
PostPosted: 25 Oct 2008, 11:31 
Offline
Insiders
Insiders
User avatar

Joined: 21 Mar 2006, 05:01
Posts: 1993
So change the values to your liking. I find it easiset to get your player view level with a vehicles tire and screw about until it's circular. Whi out a measuring device if you have to. Remember that desktop resolution affects the game.

I use 1680x1050 for EVERYTHING and use pretty much use the values Racer_S (*ahem - Paddy) suggested.. it looks fine to me.

Racer_S - what a guy.

Ubisoft - what weiners.


Top
 Profile  
 
 Post subject: Far Cry 2
PostPosted: 25 Oct 2008, 12:01 
Offline
Editors
Editors
User avatar

Joined: 27 Jul 2004, 17:42
Posts: 3436
I use 1680x1050 for EVERYTHING and use pretty much use the values Racer_S suggested.. it looks fine to me.
Racer_S didn't suggest any settings ... I did ... :P

But yes ...
Racer_S - what a guy.


@ Gururek ... all you have to do is tweak it to your liking as mikeh says ... instructions are on the tool.


Top
 Profile  
 
 Post subject: Far Cry 2
PostPosted: 25 Oct 2008, 12:19 
Offline

Joined: 25 Oct 2008, 02:20
Posts: 4
So change the values to your liking. I find it easiset to get your player view level with a vehicles tire and screw about until it's circular.


I've used the scope of the sniper rifle. ^^
Once its becomes a circle instead of an egg, its all set.


Top
 Profile  
 
 Post subject: Far Cry 2
PostPosted: 25 Oct 2008, 14:33 
Offline
Insiders
Insiders
User avatar

Joined: 29 Jul 2004, 11:47
Posts: 118
the lighting thing is definitely a bug, i'll try to fix that today

_________________
ToCA EDIT - Over 10 Years of Game Modding and Research


Top
 Profile  
 
 Post subject: Far Cry 2
PostPosted: 25 Oct 2008, 15:33 
Offline

Joined: 09 Jun 2006, 00:11
Posts: 16
Thank you guys SO much for all this effort!


Top
 Profile  
 
 Post subject: Far Cry 2
PostPosted: 25 Oct 2008, 16:12 
Offline
Insiders
Insiders
User avatar

Joined: 29 Jul 2004, 11:47
Posts: 118
v2.0 is up

- What's new in v2.0 on 10/25/08?
* Fixed Lighting Bug with XFOV

http://tocaedit.com/forum/dload.php?action=file&file_id=121

Can you please update your links and mirror this, my server is taking a beating :)


Just a note, I've only tested this update myself.. if anyone has a problem with this version let me know as soon as possible.

_________________
ToCA EDIT - Over 10 Years of Game Modding and Research


Top
 Profile  
 
 Post subject: Far Cry 2
PostPosted: 25 Oct 2008, 16:16 
Offline

Joined: 21 Mar 2007, 06:11
Posts: 4
v2.0 is up

- What's new in v2.0 on 10/25/08?
* Fixed Lighting Bug with XFOV

http://tocaedit.com/forum/dload.php?action=file&file_id=121

Can you please update your links and mirror this, my server is taking a beating :)


Just a note, I've only tested this update myself.. if anyone has a problem with this version let me know as soon as possible.


bout to test it out, thanks man!


Top
 Profile  
 
 Post subject: Re: 16:9 settings
PostPosted: 25 Oct 2008, 16:31 
Offline

Joined: 25 Oct 2008, 16:17
Posts: 5
[quote]Thanks for the widescreen fix :)

These are the settings I use for 16:9, if anyone wants to try it

1.15 and 1.443


I use the sniper scope to determine FOV and I found this to be a decent setting. (Right click to get the scope and adjust FOV settings until X, Y settings are to your liking, while keeping the scope circular).


I tried this for mine at 1920x1080 and it's stretched? In comparison the default was heaps better. The sniper scope was stretched too.

His settings are for 16:9. 1920x1080 is a 16:10 res.

I'm using these values for 16:10 - X FOV 1.374 Y FOV 1.15

The scope is round. :)

edit: xfov 1.374 looks even rounder than 1.384


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 309 posts ]  Go to page Previous  1 ... 9, 10, 11, 12, 13, 14, 15 ... 31  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 19 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  




Powered by phpBB® Forum Software © phpBB Group