Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Post subject: Far Cry 2
PostPosted: 25 Oct 2008, 11:13 
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Regarding the lighting issue mentioned earlier:

Default, hack disabled: http://i38.tinypic.com/245d0ko.jpg

Hack enabled: http://i34.tinypic.com/2mqwc2e.jpg

It's pretty strange.



This could be related to what's actually visible on the screen.

This happens a lot with UE3-based games. UE3 calculates certain lights and other things based on what's visible on the screen. When you start expanding that or adding in more than you could see before, then you're going to change the way the lighting is cast. It can be really awkward at times. Since UE3 uses some more advanced, newer technologies, you can be sure that FC2 is, as well.

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 Post subject: Re: 16:9 settings
PostPosted: 25 Oct 2008, 11:16 
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Joined: 25 Oct 2008, 11:13
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Thanks for the widescreen fix :)

These are the settings I use for 16:9, if anyone wants to try it

1.15 and 1.443


I use the sniper scope to determine FOV and I found this to be a decent setting. (Right click to get the scope and adjust FOV settings until X, Y settings are to your liking, while keeping the scope circular).


I tried this for mine at 1920x1080 and it's stretched? In comparison the default was heaps better. The sniper scope was stretched too.


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 Post subject: Far Cry 2
PostPosted: 25 Oct 2008, 11:31 
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So change the values to your liking. I find it easiset to get your player view level with a vehicles tire and screw about until it's circular. Whi out a measuring device if you have to. Remember that desktop resolution affects the game.

I use 1680x1050 for EVERYTHING and use pretty much use the values Racer_S (*ahem - Paddy) suggested.. it looks fine to me.

Racer_S - what a guy.

Ubisoft - what weiners.


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 Post subject: Far Cry 2
PostPosted: 25 Oct 2008, 12:01 
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Joined: 27 Jul 2004, 17:42
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I use 1680x1050 for EVERYTHING and use pretty much use the values Racer_S suggested.. it looks fine to me.
Racer_S didn't suggest any settings ... I did ... :P

But yes ...
Racer_S - what a guy.


@ Gururek ... all you have to do is tweak it to your liking as mikeh says ... instructions are on the tool.


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 Post subject: Far Cry 2
PostPosted: 25 Oct 2008, 12:19 
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Joined: 25 Oct 2008, 02:20
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So change the values to your liking. I find it easiset to get your player view level with a vehicles tire and screw about until it's circular.


I've used the scope of the sniper rifle. ^^
Once its becomes a circle instead of an egg, its all set.


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 Post subject: Far Cry 2
PostPosted: 25 Oct 2008, 14:33 
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the lighting thing is definitely a bug, i'll try to fix that today

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 Post subject: Far Cry 2
PostPosted: 25 Oct 2008, 15:33 
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Joined: 09 Jun 2006, 00:11
Posts: 16
Thank you guys SO much for all this effort!


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 Post subject: Far Cry 2
PostPosted: 25 Oct 2008, 16:12 
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v2.0 is up

- What's new in v2.0 on 10/25/08?
* Fixed Lighting Bug with XFOV

http://tocaedit.com/forum/dload.php?action=file&file_id=121

Can you please update your links and mirror this, my server is taking a beating :)


Just a note, I've only tested this update myself.. if anyone has a problem with this version let me know as soon as possible.

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 Post subject: Far Cry 2
PostPosted: 25 Oct 2008, 16:16 
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Joined: 21 Mar 2007, 06:11
Posts: 4
v2.0 is up

- What's new in v2.0 on 10/25/08?
* Fixed Lighting Bug with XFOV

http://tocaedit.com/forum/dload.php?action=file&file_id=121

Can you please update your links and mirror this, my server is taking a beating :)


Just a note, I've only tested this update myself.. if anyone has a problem with this version let me know as soon as possible.


bout to test it out, thanks man!


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 Post subject: Re: 16:9 settings
PostPosted: 25 Oct 2008, 16:31 
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Joined: 25 Oct 2008, 16:17
Posts: 5
[quote]Thanks for the widescreen fix :)

These are the settings I use for 16:9, if anyone wants to try it

1.15 and 1.443


I use the sniper scope to determine FOV and I found this to be a decent setting. (Right click to get the scope and adjust FOV settings until X, Y settings are to your liking, while keeping the scope circular).


I tried this for mine at 1920x1080 and it's stretched? In comparison the default was heaps better. The sniper scope was stretched too.

His settings are for 16:9. 1920x1080 is a 16:10 res.

I'm using these values for 16:10 - X FOV 1.374 Y FOV 1.15

The scope is round. :)

edit: xfov 1.374 looks even rounder than 1.384


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