Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 20 Dec 2024, 10:43

All times are UTC [ DST ]




Post new topic Reply to topic  [ 7 posts ] 
Author Message
PostPosted: 27 Mar 2007, 02:30 
Offline
Insiders
Insiders

Joined: 07 Nov 2005, 04:16
Posts: 3010
First, a bit of history. Initial screenshots indicated that MS Flight Sim X was vert -. Then, somebody posted that if you open a config file and set "WideViewAspect" to true, it would be hor + instead.

I just spent a great deal of time taking and retaking screenshots of MS Flight Simulator X to test this and to make sure that I wasn't doing anything wrong. And I think I have come to the conclusion that "WideViewAspect" does NOT work properly, isn't meant to be touched, meaning we go back to the native vert - solution. The problem is that enabling this increases the FOV way too much.

First, a 4:3 shot:


1024x768

Next, a 16:10 shot:


1280x800

Finally, here's that 16:10 shot, in black and white, with the 4:3 shot in color superimposed over it:



Frankly, I think this FOV overshoot is unreasonably large. It suggests to me that the "WideViewAspect" option was hidden for a reason; because it doesn't work right. I recommend removing this solution from the MGL, and reverting it to "Native/Vert -."

If there's no questions, objections, or any other input within 48 hours, I'll do that myself.


Top
 Profile  
 


PostPosted: 27 Mar 2007, 02:42 
Offline

Joined: 06 Jun 2006, 08:56
Posts: 616
I really don't understand what the problem with the extra FOV is? Looks fine to me and I see that you can see more. Semor Butts.

_________________
moboP8P67-M-PRO-V3 cpuI5-2500K-3.3GHZ ramOCZ8GB gpu260GTX hddOCZ-VERTEX II-SSD psuNEOHE550W hudBENQ20"


Top
 Profile  
 
PostPosted: 27 Mar 2007, 02:46 
Offline
Insiders
Insiders

Joined: 07 Nov 2005, 04:16
Posts: 3010
Excess FOV means everything is smaller. If you compare the 4:3 shot and the 16:10 shot, the plane looks too small in the 16:10 shot. A good widescreen solution increases the view on the sides without making things smaller relative to the monitor's vertical span.


Top
 Profile  
 
PostPosted: 27 Mar 2007, 03:35 
Offline

Joined: 06 Jun 2006, 08:56
Posts: 616
A good widescreen solution increases the view on the sides without making things smaller relative to the monitor's vertical span.


True true.

_________________
moboP8P67-M-PRO-V3 cpuI5-2500K-3.3GHZ ramOCZ8GB gpu260GTX hddOCZ-VERTEX II-SSD psuNEOHE550W hudBENQ20"


Top
 Profile  
 
PostPosted: 28 Mar 2007, 17:00 
Offline
User avatar

Joined: 14 Nov 2006, 15:48
Posts: 2356
I say leave it, a FOV overshoot is way better than stretching.


Top
 Profile  
 
PostPosted: 28 Mar 2007, 23:48 
Offline
Insiders
Insiders

Joined: 07 Nov 2005, 04:16
Posts: 3010
But it doesn't stretch.


Top
 Profile  
 
PostPosted: 29 Mar 2007, 17:13 
Offline
User avatar

Joined: 14 Nov 2006, 15:48
Posts: 2356
But it doesn't stretch.


Ah Vert-, I missed that, Its really up to you I personally would rather the FOV Overshoot but see the "site updates" forum in the insiders category.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 7 posts ] 

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 8 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  




Powered by phpBB® Forum Software © phpBB Group