Widescreen Gaming Forum

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PostPosted: 27 Mar 2007, 02:30 
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Insiders
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Joined: 07 Nov 2005, 04:16
Posts: 3010
First, a bit of history. Initial screenshots indicated that MS Flight Sim X was vert -. Then, somebody posted that if you open a config file and set "WideViewAspect" to true, it would be hor + instead.

I just spent a great deal of time taking and retaking screenshots of MS Flight Simulator X to test this and to make sure that I wasn't doing anything wrong. And I think I have come to the conclusion that "WideViewAspect" does NOT work properly, isn't meant to be touched, meaning we go back to the native vert - solution. The problem is that enabling this increases the FOV way too much.

First, a 4:3 shot:


1024x768

Next, a 16:10 shot:


1280x800

Finally, here's that 16:10 shot, in black and white, with the 4:3 shot in color superimposed over it:



Frankly, I think this FOV overshoot is unreasonably large. It suggests to me that the "WideViewAspect" option was hidden for a reason; because it doesn't work right. I recommend removing this solution from the MGL, and reverting it to "Native/Vert -."

If there's no questions, objections, or any other input within 48 hours, I'll do that myself.


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PostPosted: 27 Mar 2007, 02:42 
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Joined: 06 Jun 2006, 08:56
Posts: 616
I really don't understand what the problem with the extra FOV is? Looks fine to me and I see that you can see more. Semor Butts.

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PostPosted: 27 Mar 2007, 02:46 
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Insiders
Insiders

Joined: 07 Nov 2005, 04:16
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Excess FOV means everything is smaller. If you compare the 4:3 shot and the 16:10 shot, the plane looks too small in the 16:10 shot. A good widescreen solution increases the view on the sides without making things smaller relative to the monitor's vertical span.


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PostPosted: 27 Mar 2007, 03:35 
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Joined: 06 Jun 2006, 08:56
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A good widescreen solution increases the view on the sides without making things smaller relative to the monitor's vertical span.


True true.

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PostPosted: 28 Mar 2007, 17:00 
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Joined: 14 Nov 2006, 15:48
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I say leave it, a FOV overshoot is way better than stretching.


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PostPosted: 28 Mar 2007, 23:48 
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Insiders
Insiders

Joined: 07 Nov 2005, 04:16
Posts: 3010
But it doesn't stretch.


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PostPosted: 29 Mar 2007, 17:13 
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Joined: 14 Nov 2006, 15:48
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But it doesn't stretch.


Ah Vert-, I missed that, Its really up to you I personally would rather the FOV Overshoot but see the "site updates" forum in the insiders category.


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