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 Post subject: Re: Duke Nukem Forever
PostPosted: 03 Jun 2011, 15:06 
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Joined: 28 Nov 2010, 22:18
Posts: 405
What's dev's obsession with zoomed-in FOV's as default anyhow?? They all developing games on 1280x1024 screens?


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 Post subject: Re: Duke Nukem Forever
PostPosted: 03 Jun 2011, 15:44 
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Joined: 04 Nov 2008, 21:54
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What's dev's obsession with zoomed-in FOV's as default anyhow?? They all developing games on 1280x1024 screens?


More like on 50" TV and below 720p resolution. Standard for console(port)s really.


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 Post subject: Re: Duke Nukem Forever
PostPosted: 03 Jun 2011, 15:47 
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Joined: 06 Nov 2006, 10:37
Posts: 97
Wow, much better now. With EyeFinity it does not feel that bad, but now I tried it with a single screen (on my laptop) and yes, it feels really zoomed.

I hope HaYDeN releases the patch soon :lol:

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 Post subject: Re: Duke Nukem Forever
PostPosted: 03 Jun 2011, 16:29 
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Joined: 28 Nov 2010, 22:18
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Is it just me, or do the post process effects look so terrible and blurry and pixelated that they're making the game look ridiculously bad outside... or is it just a possible bug with my setup?

It's like flickery, pixelated blurring and it's just ugly in motion.


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 Post subject: Re: Duke Nukem Forever
PostPosted: 03 Jun 2011, 17:35 
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Joined: 14 Feb 2010, 13:39
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It's the motion blur - they seem to do some sort of half resolution at x distance to generate the effect - it gets more horrible looking the wider the resolution, not all that bad on 1920x1080...

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 Post subject: Re: Duke Nukem Forever
PostPosted: 03 Jun 2011, 18:17 
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Joined: 14 Oct 2003, 13:52
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I've got a FAC code, but find myself not wanting to be spoiled... :oops:

I think I'll just wait for the full game.


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 Post subject: Re: Duke Nukem Forever
PostPosted: 03 Jun 2011, 20:27 
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Joined: 28 Nov 2010, 22:18
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I love how the first thing you do in the demo is take a leak.


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 Post subject: Re: Duke Nukem Forever
PostPosted: 04 Jun 2011, 00:55 
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Joined: 27 Feb 2011, 18:26
Posts: 11
HaYDeN would you mind sharing this fix with us? I discussed it with ChrisF at GBX forums via PM and such modifications got green light (do you remember how was it with Mafia II and time freezer trainer? So that's why I asked...).
Thank you
regards
Honza


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 Post subject: Re: Duke Nukem Forever
PostPosted: 04 Jun 2011, 01:37 
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Joined: 12 Aug 2006, 16:05
Posts: 194
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Hmmm... From judging Hayden's Screenshots... I like the default FOV better. Maybe something between the two screens, more to the first, would be a better choice for the fov.

Let's hope we get adjustable FOV in the full game, so everyone can do it on their own via .ini tweaking or whatever.

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 Post subject: Re: Duke Nukem Forever
PostPosted: 04 Jun 2011, 03:47 
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Have managed to disable the horrible zoom effect (bluring) and adjust the FOV

Still remains is getting the GUI width reduced and centered, everything else is perfect.

If they don't fix it in the main game before release then it can very quickly be applied on release - for some reason tho I've experienced corruption of my local game files so I'm redownloading to ensure it wasent me that messed it up... so long as that goes well I'll chuck it into the wild.

But as Falcon1 says - with the stir its causing, hopefully they provide the option in the final game, thats the ultimate solution.

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