Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 21 Dec 2024, 01:30

All times are UTC [ DST ]




Post new topic Reply to topic  [ 51 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next
Author Message
 Post subject: Re: Duke Nukem Forever
PostPosted: 03 Jun 2011, 15:06 
Offline
Insiders
Insiders

Joined: 28 Nov 2010, 22:18
Posts: 405
What's dev's obsession with zoomed-in FOV's as default anyhow?? They all developing games on 1280x1024 screens?


Top
 Profile  
 


 Post subject: Re: Duke Nukem Forever
PostPosted: 03 Jun 2011, 15:44 
Offline

Joined: 04 Nov 2008, 21:54
Posts: 70
What's dev's obsession with zoomed-in FOV's as default anyhow?? They all developing games on 1280x1024 screens?


More like on 50" TV and below 720p resolution. Standard for console(port)s really.


Top
 Profile  
 
 Post subject: Re: Duke Nukem Forever
PostPosted: 03 Jun 2011, 15:47 
Offline
User avatar

Joined: 06 Nov 2006, 10:37
Posts: 97
Wow, much better now. With EyeFinity it does not feel that bad, but now I tried it with a single screen (on my laptop) and yes, it feels really zoomed.

I hope HaYDeN releases the patch soon :lol:

_________________
Asus Rampage IV Formula / Intel i7 3930K C2 / 32 GB G.Skill RipjawsZ DDR3 2133 Quad Channel
Corsair Force GT 60 GB SATA3 / WD Caviar Black 2 TB / Seagate Barracuda Green 2 TB
3 x Radeon 7970 in Benq XL2420T (EyeFinity 5760x1080 @ 120Hz)
Oculus Rift


Top
 Profile  
 
 Post subject: Re: Duke Nukem Forever
PostPosted: 03 Jun 2011, 16:29 
Offline
Insiders
Insiders

Joined: 28 Nov 2010, 22:18
Posts: 405
Is it just me, or do the post process effects look so terrible and blurry and pixelated that they're making the game look ridiculously bad outside... or is it just a possible bug with my setup?

It's like flickery, pixelated blurring and it's just ugly in motion.


Top
 Profile  
 
 Post subject: Re: Duke Nukem Forever
PostPosted: 03 Jun 2011, 17:35 
Offline
Insiders
Insiders
User avatar

Joined: 14 Feb 2010, 13:39
Posts: 761
It's the motion blur - they seem to do some sort of half resolution at x distance to generate the effect - it gets more horrible looking the wider the resolution, not all that bad on 1920x1080...

_________________
Resident Jester - Flawless Widescreen - Widescreen gaming the way it should be.
[Steam Profile]

Want to keep Flawless Widescreen alive? Donate Here


Top
 Profile  
 
 Post subject: Re: Duke Nukem Forever
PostPosted: 03 Jun 2011, 18:17 
Offline
Editors
Editors
User avatar

Joined: 14 Oct 2003, 13:52
Posts: 5706
I've got a FAC code, but find myself not wanting to be spoiled... :oops:

I think I'll just wait for the full game.


Top
 Profile  
 
 Post subject: Re: Duke Nukem Forever
PostPosted: 03 Jun 2011, 20:27 
Offline
Insiders
Insiders

Joined: 28 Nov 2010, 22:18
Posts: 405
I love how the first thing you do in the demo is take a leak.


Top
 Profile  
 
 Post subject: Re: Duke Nukem Forever
PostPosted: 04 Jun 2011, 00:55 
Offline

Joined: 27 Feb 2011, 18:26
Posts: 11
HaYDeN would you mind sharing this fix with us? I discussed it with ChrisF at GBX forums via PM and such modifications got green light (do you remember how was it with Mafia II and time freezer trainer? So that's why I asked...).
Thank you
regards
Honza


Top
 Profile  
 
 Post subject: Re: Duke Nukem Forever
PostPosted: 04 Jun 2011, 01:37 
Offline
User avatar

Joined: 12 Aug 2006, 16:05
Posts: 194
Location: Germany
Hmmm... From judging Hayden's Screenshots... I like the default FOV better. Maybe something between the two screens, more to the first, would be a better choice for the fov.

Let's hope we get adjustable FOV in the full game, so everyone can do it on their own via .ini tweaking or whatever.

_________________
My Blog || YouTube Channel || Twitch Stream
My PC || Game Screenshots Archive


Top
 Profile  
 
 Post subject: Re: Duke Nukem Forever
PostPosted: 04 Jun 2011, 03:47 
Offline
Insiders
Insiders
User avatar

Joined: 14 Feb 2010, 13:39
Posts: 761
Have managed to disable the horrible zoom effect (bluring) and adjust the FOV

Still remains is getting the GUI width reduced and centered, everything else is perfect.

If they don't fix it in the main game before release then it can very quickly be applied on release - for some reason tho I've experienced corruption of my local game files so I'm redownloading to ensure it wasent me that messed it up... so long as that goes well I'll chuck it into the wild.

But as Falcon1 says - with the stir its causing, hopefully they provide the option in the final game, thats the ultimate solution.

_________________
Resident Jester - Flawless Widescreen - Widescreen gaming the way it should be.
[Steam Profile]

Want to keep Flawless Widescreen alive? Donate Here


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 51 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 22 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  




Powered by phpBB® Forum Software © phpBB Group