The news about the Killer App mod made me realise that I never did manage to get my hand on Tron 2.0, and I started looking hoping to get lucky and find a copy somewhere.
Guess what?
Wow, you are lucky to get a nice looking boxed copy like that. The game is getting harder and harder to find these days. I think the anticipation for the Tron movie sequel is causing people to snap up all the remaining copies of Tron 2.0 out there. I've seen the prices go from under $10 only a few months ago, up to $100 now.
If Disney had any sense, they would re-release the game on GOG.com, or maybe include it as an extra when you buy a Tron DVD.
One question: how did you discover the various fov commands? Was it by searching the cshell.dll file? (I just checked the file on my system and see that they are in there)
You can find them in that file, yup. But it was the released NOLF 2 source code that proved far more useful and illuminating. Since both games use the same version of the Lithtech engine, they probably share about 95% or more of the same code. There are some comments in the source that help to ascertain what everything does.
Again, with NOLF 1, NOLF 2, Contract JACK, AvP 2, etc. the source code is available. I'm surprised no one has bothered to do proper widescreen fixes for these. (Though in the case of AvP 2, the source release was accidental and possessing it is technically illegal. But as new owner of Sierra, Activision doesn't seem to care.)
For Tron 2.0, I had no choice but to go the route I did, because the source code is not available. Unless I wanted to devote a lot more time to learning x86 assembly, and hacking the binaries more extensively.
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TRON 2.0: Killer App Mod - Adds 16:9 and 16:10 widescreen support, game fixes, and much moreBenQ EW2420 | XFX Radeon 6870 1 GB GDDR5 | EVGA GT240 512 MB GDDR5 (Hybrid PhysX) | Asus M3A32-MVP Deluxe | AMD Phenom II X6 1100T BE 3.3 GHz | 4 GB G.Skill DDR2-1066 |
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